ID:133641
 
Would I be able to compile my source in 416 and host it on the 412 linux files?
Bustercannon wrote:
Would I be able to compile my source in 416 and host it on the 412 linux files?

Yes, as long as you don't use the new features from 413+ (like client.pixel_offset). That said, we'll be making a linux build of 417 when we release that early next week.
In response to Tom
Thanks, by the way I've eliminated statpanel usage, I use a grid shearly to hold technique skillcards and stat information, I heard you liked to hear about that stuff rofl, I'm enjoying 4.0's endless new abilities.
In response to Tom
But not one for clients, right? :(
In response to BigBoiD
BigBoiD wrote:
But not one for clients, right? :(

I'd like to get full WINE compatibility. I'll play with that at some point.
In response to Tom
w00t.
In response to Tom
Tom wrote:
BigBoiD wrote:
But not one for clients, right? :(

I'd like to get full WINE compatibility. I'll play with that at some point.
Is that going to be "right around the corner"?
Either way, someone is hopefully going to be donating a membership to The Linux Guild, so please Tom, if you get a chance, post your findings there!
In response to Flame Sage
Flame Sage wrote:
Tom wrote:
BigBoiD wrote:
But not one for clients, right? :(

I'd like to get full WINE compatibility. I'll play with that at some point.
Is that going to be "right around the corner"?

Where are all of these damn corners coming from?

It is nice that you and the Linux Guild have made so much progress on putting Byond on Linux.

George Gough
In response to KodeNerd