Yesterday night I tried out someone's project in progress and played with the skins a little (using 410.975). This morning I started up BYOND and went to try a project I'm working on. When I went to run it, I got a message that the skin has been updated (even though the project doesn't even have a Hub entry) and I declined it, but the game still wants to use skins, which just gives me a blank screen. (Then I tried creating a map skin, but I didn't get that right either.)
Since then I've tried creating and deleting an interface file, doing a clean compile, and even rebooting the computer, but I'm still getting this small blank window instead of the old BYOND behavior. What do I have to do to trick BYOND into using backward-compatibility mode?
ID:162954
Nov 3 2007, 3:00 am
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Nov 3 2007, 3:03 am
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Oops, looks like there's a more recent update that might fix this. I'll check it out.
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In response to Gughunter
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Almost sounds like it messed up your saved.txt file. It's located in the skins directory of your BYOND application data folder under BYOND. For me, on winXp, thats:
C:\Documents and Settings\User\Application Data\BYOND\Skins\BYOND My saved.txt file, which should be the same as default, looks like: <code>menu.stretch.is-checked = "true" menu.icon32.is-checked = "false" menu.icon16.is-checked = "false" mainwindow.pos = "281,0" mainwindow.size = "640x440" mainwindow.is-maximized = "false" mapwindow.pos = "0,0" mapwindow.size = "315x400" mapwindow.is-maximized = "false" mapwindow.map.icon-size = "0" outputwindow.pos = "0,0" outputwindow.size = "315x400" outputwindow.is-maximized = "false" outputwindow.output.max-lines = "1000" rpane.pos = "319,0" rpane.size = "315x400" rpane.is-maximized = "false" rpane.rpanewindow.splitter = "50" mainwindow.mainvsplit.splitter = "50" mainwindow.hostb.is-checked = "false" </code> ~X |
In response to Xooxer
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Ah, that's good to know. Thanks! In this case, installing the latest update fixed the problem -- it still runs in a small window instead of the old-style client, but it's fully functional. I'll try and keep saved.txt in mind for the future, though.
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