mob/Move()
for(var/mob/M in get_step(src,src.dir))
src.loc=locate(M)//Moves it on top of M
return
..()
Problem description:
Its for a player to walk over another player, but when a player walks on top of another player the screen goes black.....
ID:146331
Jul 18 2005, 2:38 pm
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Code:
mob/Move() Problem description: Its for a player to walk over another player, but when a player walks on top of another player the screen goes black..... |
Jul 18 2005, 2:47 pm (Edited on Jul 18 2005, 2:52 pm)
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In response to Cheetoz
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hmmm, it made the players density = 0 didnt work
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In response to Derekjeterisgod
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no...it just automatically moves a player on top of another, try walking on top of a npc the (!M) only does it to players
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In response to Cheetoz
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You're gonna need to check the atom's density, or you could use the Enter() procedure on M's loc.
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In response to Cheetoz
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nope, with the code out i cannot walk through walls, with it in its changing my density every time i try to walk through a wall
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In response to Derekjeterisgod
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...well then i have no clue cause it clearly says Bump(mob/M) so unless you have mob walls something is wrong
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In response to Crashed
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how would that be done?
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In response to Derekjeterisgod
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if(!Enter(locate(M.x,M.y,M.z)))return This would never allow you to teleport ontop of M unless you or M has density set to zero. |
In response to Crashed
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yea a density of 0 thats why i told him Bump()
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In response to Crashed
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so
mob/Bump(mob/M) |
In response to Derekjeterisgod
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One: That return at the end is not needed.
Two: That would never work. The atom needs to be dense for you to bump it, but you cannot stand on top of it because you disable it to be 'walked on'. |
In response to Crashed
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to me it seems he just combined our lines of code, i only had the return in there because i edited his and forgot to take it out
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In response to Cheetoz
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what would the code be for player density to equal 0 and not walk through walls...
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In response to Derekjeterisgod
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....I just set up a test game that i can zip up if you wish, it works perfectly fine
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In response to Cheetoz
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sure
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In response to Derekjeterisgod
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http://developer.byond.com/hub/Cheetoz/Demo
You should see that, it wont bump EITHER the wall or the player but then lets say you multi-key / get a friend, it will bump them without a problem |
In response to Cheetoz
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nope.. the players are just there its not walking threw them i multi keyed it and it didnt work
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In response to Derekjeterisgod
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you gotta walk through your multi key genious
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Derekjeterisgod wrote:
Code: > mob/Move() Problem description: It would, since you're not using locate() correctly. locate(object) does not give you the object's location. That would be the loc var. Lummox JR |