I can't possibly be copying D4RK3 54B3R because I'm copying Phong shading, which D4RK3 54B3R did not create =)
wat? Our lighting systems have nothing to do with surface normal reflections. I know Yota did something like that with normal mapped sprites an eternity ago, but it was too slow to be used in a multiplayer environment.
If anything, our shading methods are more akin to Lambert shading than Phong shading.
Not saying that you copied me, because something like what we developed has probably been a long time coming. BYOND has had the capability to do this for quite a while and sometimes I'm pretty surprised that it took so long before something like what we made popped up.
Anyway, back on topic.
People have been asking for client-side processing for a loong time, and I don't think that anything has changed that would motivate the BYOND staff to, as I understand, completely reprogram a majority of BYOND to implement it.
Why? Because I disagree with you and tend to provide solid facts for my statements?
Forum_account wrote:
I fully agree with you on this point though.
Forum_account wrote:
Because I don't play the 'Hitler reference' card, or other similar 'constructive' comments like you?
If you'd pinpoint where I went to trolling before your blunt insult, I might actually manage to improve.