Recent mining games made me bookmark this.
Meanwhile, this interview has made me further consider that I have little interest in creating a pure shooter with unidirectional scrolling. I'm just not part of the scene. I have been collecting various ideas from other shooters though.
Perhaps they'll be added to some form of randomly generated platformer. (They're the only kind of platformer I can stand because the changing obstacles don't make me feel like I'm stuck.) I don't think the following games use it, but I've been curious about how jumping styled after Super Ghouls 'n Ghosts would mesh with BYOND's default tile system.
...And this is just cute.