Want to have two minimaps open at the same time? No problem! Want 300? Even better!
The implementation is feature-rich and offers many ways to customize your minimap. Put a background image behind your minimap, surround it in an image-based frame, place static markers over it, and add extra-large landmark icons to the map!
Easily position, size, and anchor the minimap. Built-in minimap image generator creates maps for you, or you can use a pregenerated image.
Credits:
The included demo uses icons from Karnlor's Public Graphic Resource and a map image from World of Warcraft.
Update History:
- Version 2 (7/30/11)
- Implemented dc_MinimapPrefix for generated interface control names
- Set dc_GenerateMinimap() to run in the background
- Added dc_MinimapState and dc_MinimapPriority for map generation to all atoms, instead of just turfs
- Version 1 (8/29/10)
- Note: Because resolutionX/Y were renamed, if you altered them in any way you will need to update them to scaleX/Y
- Note: scaleX/Y added to the paremeters of dc_Minimap/New(). If you passed parameters by position instead of name, you may have to fix them.
- resolutionX and Y renamed to scaleX and Y
- Can now set imageWidth/Height OR scaleX/Y
- hideEdges property added to dc_Minimap which prevents the Minimap from showing the area beyond its edges
- Cleaned up comments in MiniMap.dm
- DEMO: IslandSOS Minimap now uses scaleX/Y instead of imageWidth/Height
- DEMO: Made Runners not dense
- DEMO: Shifted Worldmap Minimap position so padded border was not hidden