ID:1011994
 
(See the best response by Zaoshi.)
Im placing obj's on the screen when specific procs are called. I was wondering how i would be able to know all of the cords on the screen so i can have exact positioning. Rather than constantly guessing the cords.

Iv come up with a better way of explaining this. I want to create a grid of my game screen for easier placement. Are there any ways to do this or is my only option to create my own.
Best response
Screen does have grid.
(1,1) is bottom left corner, it expands towards top right corner in same way as tiles do.
Sorry, what? You're trying to place objs on the screen but are placing them on the map?

You should look into HUDs more: http://www.byond.com/docs/ref/info.html#/client/var/screen
http://www.byond.com/docs/ref/info.html#/atom/movable/var/ screen_loc
Essentially what you'd like, if I understand, is kind of a nice "map editor" style tool, for placing and previewing your screen object HUD?

To my knowledge, no tool currently exists that does this (although I guess, one could be made by a helpful community member). So yeah, I'm afraid you'll probably need to continue with the method you have. As Zaoshi points out though, the point of origin of screen objects is the lower left corner of your map control, (1,1) being bottom left, or origin. So given that, and existing elements you've place, you should be able to work out where other elements should go.

Prototyping and checking it looks okay though, will just be as you are currently.
for: x & y: (1, 1)((view * 2)+1, (view * 2)+1)
In lieu of an interactive tool, you could make a test map with white and black tiles (chess board style) and numbers around the edges. Take a screenshot and have the image open in a separate window for easy reference