ID:103548
 
Keywords: techtree

Thank you again to Tiberath and DarkCampainger.  I'm still using my CRT, but I've been trying to keep the spirit of their donations by saving the money for computer repairs.  My mouse has been dying for a week or two.  I've been struggling with my Wacom tablet instead, but I'm not used to it and there isn't really any room for it on my desk.  Fortunately, the package containing my new Microsoft SideWinder 3 just arrived.  (I also got an adapter that lets me use my PlayStation controllers.  They'll take some adjustment, but I'm hoping they'll provide an ergonomic alternative.)

  • Congratulations to Matt Worden.  GAMES Magazine has claimed Jump Gate as their "Traditional Game of the Year".  That's a print-on-demand game from The Game Crafter getting respect.
  • Congratulations also go to Sean "Day[9]" Plott for the 200th episode of Day[9] Daily.  His analytic style has been my favorite way to enjoy StarCraft II. *THUG SNAPS*
  • BTW, professional gaming is finally fun to watch according to PC Gamer's Tom Francis.  StarCraft II commentators have made the difference. Gee, I feel all validated now. ;)
  • Can I mention StarCraft II again without making you sick?  Joel McDonald recently made a post on his Gamasutra blog that examines how the RTS does a better job capturing the experimentation and challenge of cooking than games like Cooking Mama.
  • Here's some variety to cleanse the palette:  David from Gamer Melodico compared Valkyria Chronicles to Xcom and Rob Zacny wrote about the game's stuggle to rescue downed soldiers.  Better now?  I could also mention that Valve announced Defense of the Ancients 2 last week.  However, as long-time Tech Tree readers know, I'm not convinced by the "S" in "action-RTS".  (Granted, I have not watched many replays.)
  • Bytejacker interviewed the Super Meat Boy team in their latest episode.  I wish them well, but, like Minecraft, there appears to be a certain hype threshold within indie circles that rubs the nerves of other developers raw.  Part of it is jealousy.  However, I can also see how games that can get mainstream coverage might not require the only channels available to the rest...  Granted, going broke by ignoring them is probably enough reason to do it anyway.
  • The Dice Tower's Tom and Melody Vasel have begun announcing their top 100 games of the year.  Or at least the method they're using to decide the winners.  For future reference, Melody likes "games that are fun, not boring".  She's also a 10-year-old cutie.  When you give inarticulate feedback like that, I want to slap you.
  • Speaking of which, the entrants to the 13th Annual Independent Games Festival have been revealed.  That goes double for the judges.

...Remember when BYOND news made the bulk of this column?

IainPeregrine battled illness to deliver the results of this year's Game in a Day event.  Ten people battled the time limit to submit their entries.  Congratulations to D4RK3 54B3R on his first place victory.  Jp's chess variant with base-racing and morphing pieces tied with F0lak's offering for second place.  Meanwhile, SuperAntx entered what appears to be an RTS game called BitWars and Oasiscircle created a base defense game called Bear Barbarians after a personal challenge from IainPeregrine himself.

The game files have been uploaded.  Attempts to nag Oasiscircle for game updates are forthcoming.

VcentG announced that Wyllshire Road will indeed be getting an update soon.  Suggestions have been tossed around the horror defense game's Discuss tab after a request from co-owner Branks, but the nature of the update is undetermined.  We'll likely see more content with an effort made to tell a story in later versions.

Jedhaury is looking for an artist and a programmer to help create a strategy RPG where players begin in medieval times, create a civilization and eventually colonize different galaxies.  The game will be free to play and the compensation appears to match.  Jedhaury himself hopes to contribute some programming.

I've been implementing phases in my racing combat board game, StarScurrier.  The Move & Hire phase seems about done.  Screenshots are included.  I shall be changing one of the fonts to be more legible. (Thank you for the feedback, Dark Campainger.)

Hopefully, last week's offer to improve the interfaces of a few games wasn't viewed as insulting.  Nobody took me up on it.  I guess I'll be focusing on my own work for a while.

Fooldom Come: One subscription. Many games.

I've been waiting for ages to post a video of the time-traveling RTS Achron. Meanwhile, I find the simultaneous turns in Conquest intriguing.

Sign the petition from the Electronic Consumers Association submitted along with their amicus brief in the case of Schwarzenegger v. EMA. Protect your gamer rights!

Litamora got a facelift.

http://i56.tinypic.com/2ro5c91.jpg

It is progressing, though perhaps slowly.

Equipment items count is sitting at 131 for the time being. I have yet to add unique items or magical items.
@D4RK3 54B3R Cool. =)

If you need it at all, I suggest moving the Hire page counter up between the two page-changing buttons. It will leave a thicker line of whitespace dividing the recruits and party. In turn, that should help players focus their eyes between the two.

I also suggest moving whatever the big label without a picture is from the left of the party member to the right. Then you can shift the party member details left to line up with those of the recruit. It looks like they're going to be compared a lot.
I got caught working on other things :p I've nearly finished updating Exploder. Hopefully up before you do the next Tech Tree.
I think my head just exploded while following along in that time travel game. *splat!*

Great post as always. Much appreciated and I look forward to them every week.

D4RK3 54B3R wrote:
Litamora got a facelift.

http://i56.tinypic.com/2ro5c91.jpg

It is progressing, though perhaps slowly.

Equipment items count is sitting at 131 for the time being. I have yet to add unique items or magical items.

Your screen looks a little busy but you've got a solid good look goin. Nice work.
ACWraith wrote:
I also suggest moving whatever the big label without a picture is from the left of the party member to the right. Then you can shift the party member details left to line up with those of the recruit. It looks like they're going to be compared a lot.

That "big label" is for large unit portraits. I plan on doing a few large portraits per class to give each character more personality. I want the players to be attached to these characters (The same way you might become attached to an epic commando in XCom who is extremely adept at steamrolling those pesky mutons and chryssalids)
Oh god. You know I can't refuse you, AC.
But Bear Barbarians was literally made in four hours! I have a different small project that you might be more interested in, rather than another GIAD Entrant that is only updated for a month or so and then is thrown into the pile of garbage.
Donation?