...And, after a bit of filler, I'm back. Does it strike anyone else as strange that the guy writing a link digest column has digestive problems?
- Librarian and board game expert Scott Nicholson has been answering questions through Vyou. The service allows viewers to type in questions that can be answered with two-minute videos. Quite a few have been asked. Be polite.
- Starcraft commentator Husky has been interviewed by eSports site MYM. He also recently celebrated 100 million views with a match between the old Emperor, Boxer, and the new hotness, The Little One.
- On GameSetWatch, Tom Curtis has interviewed Red Redemption on their climate change-based strategy title, The Fate Of The World.
- The International Center for the History of Electronic Games has acquired papers documenting the career of Dan Buntun (Dani Duntun Berry) from the developer's family. Buntun created games such as M.U.L.E., Modem Wars, Wheeler Dealers, Robot Rascals, Heart of Africa, Cartels & Cutthroats, Cyber Masters, and Computer Quarterback. Check the exhibit out if you're around Rochester, NY.
- Over at GameHounds, Edie Sellers has written an open letter to G4 upon hearing that it has been dumped form DirecTV... You're mean, but I love you Edie. ;)
- Speaking of mean, the fourth round of Indie Kombat has ended. Andrew Banov's metroidvania, Escape from the Underworld, has been making the rounds. Andrew Brophy appears to have been given the chance to make a late entry. (They're probably sick of people dropping out.) Alec S and David Prior are up next.
- Pixel Prospector is attempting to create a video compilation of indie games. You can both help and earn prizes that include recording software and games.
- If you'd like to give rather than receive, The Digital Cowboys are accepting donations. I've been a fan of their intelligent podcasts for ages.
- Can't think for yourself? Here's a bunch of quotes from indie game developers.
Acebloke has a new computer to host his games. The latest version of his featured abstract board game, Exploder, should be available to test soon. I'm anxious to see the new interface in action.
Barring connection problems, Wargames should be hosted in its economic/military simulation glory soon after. A map screen for easier targeting might be included. Likewise, positioning schools and hospitals might become more important.
Meanwhile, a wiki has been created for the Spore-inspired Dreamland.
Mobius Evalon's Board Game Chat is back in the guild after a brief removal. I don't know why I wasn't seeing a public server before, but there's been at least one running since the last Tech Tree. Meanwhile, the in-game log lists an update from October 18th. That means players have access to the recently added medals. =)
Vexonator is going to attempt to update the tactical fantasy Surreal Dreams before the end of the year. For reasons unmentioned, he claims that he will not be able to update again. Get your suggestions and bug reports in NOW!
It appears VcentG will be working on Wyllshire Road solo from now on. The accompanying rant hints that the game's art could get an overhaul, but motivation appears low... Ya know, I probably wouldn't be linking to underage Halloween sluts and possible drama if I wasn't making up for a column. Screw you, pancreas!
An update has been released as I write this. Honestly, the interface appears big and bulky, but I suppose I should actually, you know, play to see if the space serves a function.
Continuing attempts to give BYOND Anime some mechanical variety outside of RPGs, Maximus_Alex2003 posted some design notes for an RTS within the Dragonball universe. There's at least one mechanic I find interesting. Characters could be purchased with resources, but each would be unique. Those owned by opponents could be killed and revived on one's own side. This stays true to the way franchise's characters get both wished back to life and possessed for dream matches.
NanayaZero is attempting to create a trading card game. It appears help with implementing card collecting, deck construction and battling would be appreciated. Fortunately, NanayaZero has some ideas to get the ball rolling. Unfortunately, nobody has replied to his thread... and I went into bookmark-blogger mode instead of offering my experience from PathWrath and Occupied Forces. *sigh*
It took my hospitalized pancreas and I longer then expected to implement the third phase of my racing combat board game, StarScurrier, but it's done. Players can now choose whether to spend energy attacking each other or save it for their shields. The post also discusses a mechanic used during the phases with simultaneous turns.
Sign the petition from the Electronic Consumers Association submitted along with their amicus brief in the case of Schwarzenegger v. EMA... Granted, it's a bit late now. Where was your concern before last week's dedicated digest? I've been displaying this banner since early July. You don't read this thing do you?