I've been trying out various indie metroidvanias as research for my own. Thus far, what I've discovered is that I hate platforming and inconvenient checkpoints... No, wait. I already knew that.
Here's a nifty concept from Pekka Kujansuu and Mike Meyer. Indie developers with Twitter accounts are welcome to post links to screenshots with the hashtag #screenshotsaturday. Those pictures are then collected in the Screenshot Saturday Gallery... I might actually get a Twitter account now.
Tom and Melody Vasel have finished the first 50 of The Dice Tower's Top 100 games. The list is available along with the results from the past 5 years. Links to reviews and BoardGameGeek pages are included.
The first week of December is being dubbed The Indie Games Winter Uprising... by a marketing team anyway. New games ranging from 80 to 400 Microsoft points will be available on Xbox Live Indie Games. Check out the link for details on the games themselves.
Victor "Dogface" Ratliff is finally out of the bathroom! Check out the first part of the next episode from The Dogface Show. Then forget to point out that I have not even touched Street Fighter IV yet.
Acebloke washosting sessions of his featured abstract board game, Exploder. I was only able to log in briefly and didn't get to see all of the new interface in action. Fortunately, it appears people like Sonder and Zaltron were around to help test it. Expect the update after a few more adjustments. Meanwhile, those who witnessed any bugs are encouraged to report them.
He's been absent for ages, but Flick lives! Unfortunately, his games are not so lucky. Apparently the files have been lost. It's a death sentence for projects without downloads. His formerly featured board game of simultaneous battles, Mano A Mano, is no more. Unreleased projects such as Flindal BoardGame, Flindal: Kingdoms and Squadrons are gone as well.
I've been wanting to release a framework for board games that essentially links all of my libraries together and includes a default interface. I'll probably create an early version soon so Flick can get going... He pointed out that it means he can nag me for a change. Aw frell.
This is what I get for linking to a rant. Last week, VcentG said he would be working on the horror defense game Wyllshire Road solo. This week, Branks announced that he and Saki have the pixel art covered. Along with the new look, expect new enemies, new weapons and extended stages. The option to changes routes seems especially promising.
Here's a friendly reminder that Vexonator is working on a final update for the tactical fantasy Surreal Dreams. Get your feedback in now! I left mine a few versions ago, but perhaps it should be updated.
There's still quite a bit of work to do, but the final phase of my racing combat board game, StarScurrier, is almost implemented. It's the Trade phase. Once complete, I'll finally have some contracts to hire workers for the other phases. A silent version of the game should then be ready for at least some private testing. Once the bugs are worked out, the science fiction theme will allow me to get away with bleeps and bloops from sfxr.