ID:1050343
 
I wondered what would make the lowest delay possible on a sidescroller, a big background, or lots of turfs (which would form the image of a big background). My players sometimes complain because the maps are too big and full of tiles that just form the "blue sky".

Any idea?
I believe one large image is better than multiple tiles connected. Correct me if I'm wrong.
Depends on how you're doing it. In /most/ cases, using tiles would be the best route but that's all subject to how large the background image(s) would be and how you would implement it. With it being a sidescroller, might I suggest having the blue sky background part of the HUD and set to the background layer?

I don't know the ins and outs of your game so that may not be the best idea, but it's a suggestion.