So, first off, my apologies for disappearing, it has been quite a while so I figure quite a few people are annoyed with me. Hopefully the new engine makes up for it a little :]
Zane has kept everything going really well and Ishuri is doing a fantastic job. My time isn't flexible at all lately, but I've been trying to give a little time to programming again.
Just imagine the combat engine on top of this. Which itself is getting updated.
So, I've always tried to get things into games I work on that not many (or none at all) BYOND games have, almost an obsession. Always want to make them really stick out, so I guess I found my next thing with the new platforming & rpg map generation.
Now you can wait for Zane to put out some super detailed post on what's coming. I'm planning to do some tests of the engine in the coming week so look out :]
Also, remember this?
Lol, it's going to be so awesome, you should see Zane's new art.
(Nope. No lag, not much added to system. Plus, trying to make a strong single player so certain things may be turned off in multiplayer mode.)
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