Code:
//Example
mob
verb/Punch()
flick("Punch",src)
//And for the equipped items overlays?
ID:1137220
Jan 24 2013, 6:30 am (Edited on Jan 25 2013, 4:32 am)
(See the best response by LordAndrew.)
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Problem description: How do i can make move the item overlays change same as the player when we use flick? an example:
Code: //Example |
Jan 24 2013, 7:10 am
Best response
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If the base icon and the overlays' icon share the same icon_state names, then it should flick them too.
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nope it dont work, i created a new icon with the same name as the player flick("attk",src), the player icon changes but the item dont change...
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