ID:1137220
 
(See the best response by LordAndrew.)
Problem description: How do i can make move the item overlays change same as the player when we use flick? an example:

Code:
//Example
mob
verb/Punch()
flick("Punch",src)
//And for the equipped items overlays?
Best response
If the base icon and the overlays' icon share the same icon_state names, then it should flick them too.
nope it dont work, i created a new icon with the same name as the player flick("attk",src), the player icon changes but the item dont change...
oh sry yes i worked i dont remember to change the item icon state after change the icon name