Deep Dungeon

by Gooseheaded
Deep Dungeon
Gather your friends, and embark in a fast paced multiplayer roguelike adventure!
ID:113902
 
Be either a Monk, a Marauder, a Guardian, a Warlock or a Bowman, and embark in a fast paced multiplayer roguelike adventure!

Fight your way through goblins, orcs, dragons, and beasts best left unmentioned!
Will you find and slay the Abyss Dragon, and claim eternal glory? Or will you first fall before its minions?



Check out my BYOND blog for more detailed info on current and future builds!

v1.20.5 (June 15th)
-New monster added: Skeletal mage. The skeletal mage constantly summons Skeletons, which give very little experience. If you kill the Skeletal mage, all of its minions die as well. Skeletal mages always drop health potions. Skeletons never drop health potions;
-A few new wall icons (that might be currently overused), with blood and chains;
-The Monk now gets experience whenever he heals/buffs nearby allies (more allies affected = more experience);
-Character development is back with the known issue of losing points if they're not spent.


v1.20.4 (June 10th)
-Ability effects are now displayed on-screen!;
-Fixed dungeon resetting;
-Fixed Level label not updating.
v1.20.3 (June 10th)
-You are now fully healed when you level up;
-Fixed a bug where clicking a character class after respawning would cause you to automatically pick it, if it was the last class played;
-Temporarily removed the Marauder as a playable class: he's useless and needs some serious work done;
-No more ability chat messages.

v1.20.2 (June 9th)
-Added respawning!
-When your character dies, you are brought back to the character selection screen!
v1.20.1 (June 9th)
-Removed the silly music to prevent any (unintended!) copyright issues, and to make it easier for the game to be Featured.

v1.20 (June 9th)
This is a pretty big release!
-Characters may now level up and increase their stats while doing so;
-New temple/starting area (much more atmospheric!);
-New camera behavior (no more dragging);
-You may now open and close the help menu by pressing F1;
-A few sounds have been included.

v1.19.4 (June 8th)
This was mainly a bug-fixing update.
Special Thanks to Calus CoRPS, XSky RiderX, Galactic Soldier.

-Fixed missing ability icons for Guardian;
-Fixing improper dungeon resetting (mass killing players);
-Marauder attacks twice as quickly as any other class (and will be further modified!);
-Dungeon is now bigger: 11x11 rooms;
-Fixed missing 'S' icon for name overlays.
Also contains incomplete interface features!
v1.19 (June 8th)
-New icon for 'Rock Skin' and 'Fighting Spirit' Monk abilities
-Warlock now can spell 'Dark Storm' much more continuously;
-Warlock's 'Incinerate' range has been reduced;
-The dungeon automatically resets once all monsters are dead;
-The dungeon has 9x9 rooms currently;
-New 'spawning location' icon, inside the dungeon.
v.1.18.5 (June 4th)
-Fixed bugged abilities for Bowman;
-Added version tracking label on the character screen;
-Fixed wrong hub version;
v1.18
-Players now have name overlays;
-Player's melee attacks have higher range;
-Lich has been renamed to Warlock;
-Soldier has been renamed to Guardian;
-Working on map auto-reset without the need to reboot.
v1.17
-Random Dungeon Generation is now implemented;
-The Lich's abilities now have a greater range;
-The Lich has gotten new looks;
-Ranged enemies have been added.


Thanks to Forum_account for his Pixel_movement library, which is extremely flexible and powerful, and easy to use.
Thanks to D4RK3_54B3R for his tips on maintaining CPU usage low.
Thanks to Calus CoRPS for taking note of this game.
U have to make a fullscreen ;O

But Awesome game though ;)
Keep up the good work
need a host
Hm, good job blocking my access twerps. And it looked interesting.
AWESOME UPDATE :D
keep up the good work :)
MrPlutt wrote:
AWESOME UPDATE :D
keep up the good work :)

Thanks a bunch! These kind of comments are, really, what fuels me.

Do you really like the new starting area? I was afraid that it might've been far too different from the original one, but I decided to take the risk anyway. :]
Cool, keep working on it!. I will say! Its tough!! xD
The new starting area is better than the one before :)
And the stats is preety awesome XD
And a suggestion is, when u lvl up u should get your health back :)
Ps.
The Respawning is really useful cuz u die alot. And also, Wanna play ? =)
Can I help u with this game ?
I've started learning byond about 2 weeks ago :)
And I can help u make weapons and armor :)
MrPlutt wrote:
Can I help u with this game ?
I've started learning byond about 2 weeks ago :)
And I can help u make weapons and armor :)

Although suggestions, complaints and criticism are always welcome, I'm not currently in need any more people working on the game; but thanks for your consideration!
If you use the monk's buff spells as quickly as you can, the screen fills up with "Armor bonus!" and "Attack bonus!" messages. It's nice to have these notifications, but once per buff would be sufficient.

It would be nice to have a tutorial level so you can get used to your abilities before entering the actual dungeon itself.

Keep up the good work!
............No monsters....
Sorry this game isnt of my type.