ID:114126
 
Keywords: byond, games, publics, spatial, svs
As many of you know, we have decided to make a new game based off the classical Spy vs Spy.

What is it about?

Just about two spies who constantly play tricks and sabotage eachothers missions. They have their own comic strip which is how and why their colors are black and white.


How do you play

Well, in the video above (played on the SNES), You have two people. One is Spy Black, while the other is Spy White. You travel arround room to room collecting money and other miscellanous objects to futher your mission. Should you encounter the opposite spy, You and he must fight. The winner gets the money.

We intend to take that concept and expand it and make it better. First off making it multiplayer friendly. How you ask? By adding in game modes which include...

Team Deathmatch - Team Black vs Team White. Last one standing wins.

Free-For-All - Every spy for themself. This will also allow the system of having multiple colors aside from black and white.

Classic Mode - You and another challenge eachother and do as shown in the video.

Capture the Flag - Find the enemies flag and capture it no matter what it takes.

Differences? Changes? Upgrades?

Well we intend on adding more weapons and objects, which is a definate "no-brainer". We intend to possibly add a "level" system to keep the game balanced. A few people who had suggestions for the game had inquired about a "Perk" system(Yes very CoD-like). Though we're trying to get more light shedded on the idea. Also as you can see in the video, we also are thinking of making the "rooms" different. Perhaps rooftops or something to that effect, different stages? That kinda sums up how we intend it to be when we begin its production.

Why this game?

Something simple, easy. Not to complicated. Plus it would have more interaction between players. Not trying to make it be like the modern day "shooters" (such as CoD), however it would be nice to see a game like this.

We hope to see this game working and We thank you for taking the time to read this post. Any comments, questions, suggestions that you may have, ask away or visit our website.

~Spatial Publics

P.S. The game hub is http://www.byond.com/games/Spatialpublics/SvS
Trap Gunner might also be a decent source of ideas.
We also will provide an updated list of what has been completed and what needs to get done for the beta server.