ID:114158
 
Resolved
client.SoundQuery() can be used to ask the client for information about what sounds are currently playing.
Applies to:DM Language
Status: Resolved (513.1490)

This issue has been resolved.
The ability to simply 'check' if a Sound is playing on a particular channel already.

I'd like this ability so that I can avoid 'restarting' or 'repeating' sounds that are in progress already because an action was repeated (for example). This applies especially to music.


The ability to create \sound\ obj's and reference them with sound(). So you can preset your sounds like you can with other objs to be used throughout your project, without having to set them each time. It would help to organise sounds if they could create sound\ tree's and set channels etc in advance, and avoid accidental conflicts.
yeah, some games REALLY need this...
Lummox JR resolved issue with message:
client.SoundQuery() can be used to ask the client for information about what sounds are currently playing.