Dragon Ball Live 3

by Emasym
Dragon Ball Live 3
Active Combat, Fully Implemented Quest-System, no 1-Click-Training!
ID:1147701
 
[02/07/2019]
- Quest markers

[29/06/2019]
- Added more content on Namek to bridge the gap between 40 -> 60.

[27/06/2019]
- Changed damage formulas, ki and attack are now way more even
- Fixed a bunch of auras not being cleaned up properly

[02/03/2013]

- Fixed some bugs regardling extra PL gains
- Fixed some bugs involving Fusion

[28/02/2013]

- Player wipe!
- Pixel movement! Scrapped. Most connections couldn't handle it. Too early to add this, BYOND needs to optimise it. Though fully functional.
- FUSION! Unlockable from Mr. Popo's
- Multi-tile beams, granted you have a good amount of Ki
- Stat system completely reworked. Resetting SP is now possible
- Start-out stats, stat-gain and stat caps depending on race. Attack Speed is now also trainable by attacking.
- Transformation system redone, every Trans now gives the same boost according to which trans number it is
- Transformations will no longer get stronger the more Mastery you have, it will only affect Ki-drain
- Chat shortcuts (#say, @wsay, $csay)
- Only 1 direction turn possible after a Zanzoken during beam charging
- Zanzoken is now usable while under gravity
- If you're below level 25, PvP will now be disabled for 5 minutes. You can disable this by attacking someone first
- Androids can no longer be scanned. Because lorelol
- Destructo Disc will now disappear after hitting 2 targets past level 30
- TONS of small changes that aren't really that worth mentioning, but rest assured everything is to make the game more enjoyable for you!

[9/02/2013]

- Made Racial Ki Beams (Vanishing Beam, Special Beam Cannon, Death Beam, ...) a tad stronger
- Fixed possible cache corruption
- Hell's Servants now walk slower
- HBTC will now be open longer, and fixing will take less time

[7/02/2013]

- K/D (Kills / Deaths) is now shown in the stat panel
- Super Saiyan 3 / Icer Form 3 requirements are now shown on the site
- You will not always IT tot he proper Clan Guy
- Charging DD/Beams will now drain Ki. The more total Ki drained, the wider (multi-tile!) the beam (Currently in need of icons >.<
- You can now ask Baba to give you a Dragon Ball for a "small" price
- Instanced mobs will now always keep you targetted
- Movement speed when using Dragon's Fist increased
- Splits now do the same damage you do
- Mobs will no longer use beams diagonally

[6/02/2013]

- Mob AI tweaked (again). Please let me know ASAP if odd things happen (inactive mobs, Namekian mobs attacking invisible on Earth, ...)
- King Kai and HBTC now reward more Powerlevel

[5/02/2013]

- Black Star Dragonballs added with 3 unique wishes!
  1. 50% Exp boost for 1 hour
  2. A powerful temporary Transformation. Lasts 'til you die, can't enter Safezones.
  3. Learn a new random skill (Currently only
    Self-Destruct)

- Volume option added under Settings
- Added a Self-Destruct attack
- Can no longer enter Safezones when in combat. Combat lasts for 5 seconds after being damaged. This also affects the use of Instant Transmission.
- Fortuneteller Baba is now kind enough to show players their mastery %
- Players who escape from Hell For Infinite Losers may now choose whether to get back on Snakeway or return to Earth
- As a result, dead players automatically end up in Hell For Infinite Losers
- Ki Explosion is now usable while flying
- Your target will now become whoever is attacking you if you either don't have a target, or your current target is far away
- Fixed an issue where it looked like you couldn't target someone
- You now get an appropriate amount of EXP rewarded when a stat get raised through training
- 'Get' macro now also works on Yemma Fruit
- John's Comb disappears for a little while after you pick it up

Bugfixes
- The Sound setting will now have a proper impact on the game
- Items you start out with will have the proper layer

[4/02/2013]

- Everyone will start with a random cosmetic item
- Fixed a small Baba bug involving third trans Mastery
- Fixed the last of infinite AI loops. I think.
- Targetted Ki Blasts will now properly get removed in safezones
- You now get saved automatically every 5 minutes (down from 7.5minutes)

[3/02/2013]

- Added SSJ4 Afro Hair (Ragz)
- Fixed a metric ton of bugs involving AI
- Ki cooldown will now properly reset when stunned
- Monsters should now properly get rid of overlays
- Stuns should now stack properly
- Spacepods are no longer glitchable
- Worldmap added on site
- Mob Ki System reworked! Allows for easy monster creation. See this thread to make your own quest/monster!

[2/02/2013]

- Increased treshold at which dropped Zeni shows a different icon
- Super Saiyan 2 is now given by Goku
- Toned down Namake mobs in difficulty (Including Ki Attacks)
- Fixed a super-rare bug with Instanced mobs (Blazer)
- Mobs should stun less
- Ki attacks are less effective at lower level
- PvP Melee Attacks are less effective at lower level
- You will always remain on the same PL/Ki % when Transforming or Reverting
- Monsters will Zanzoken towards you instead of resetting when hitting them from afar with Ki

[1/02/2013]

- Buu Trans 1 has a sound effect
- NPCs talk. A lot
- Fortuneteller Baba is in! Questions about Mastery? Changing your personal skill name? Done!
- Skills are announced properly in combat log
- You can now Instant Transmission to Hank Hoody (Clan guy) if you have a Clan
- Destructo Disc AoE's again

[30/01/2013]

- Mobs will no longer chase if target is in safe-zone
- Mobs will look for a new target if old one is lost before resetting

[29/01/2013]

- Removed the Beam delay after attacking
- Fixed missing items bug
- Split Forms no longer disappear when they kill someone
- Antenna Beam changed to a 25 second CD (up from 17.5)

[28/01/2013]

- Dragon Fist can no longer be evaded
- Inventory now sorts itself, also changed some names around
- Fixed possible rollback bug
- No more beamception. Huge bug which no one found. C'mon people! Could've exploited that shizzle.

[27/07/2013]

- You no longer get knockbacked if you're stronger than whoever is knocking you back (Possible bugs)
- Added 3 Namekian clan houses, cost is 90,000 Zeni
- Clan capes for sale in the clan houses
- You can now abandon your current clan house
- Guru moved to a more suitable position indoors
- Guru now grants Humans their second transformation
- Human 2nd trans renamed "Unlocked Potential"
- Ki damage system reworked completely. Bugs may occur. But yay lesser CPU usage
- Mobs will no longer Zanzoken on top of your face

Question of the day:
- Should movement become slower when in combat? (It used to be this way)

[26/01/2013]

- Added Mohawk hair (Ragz9)
- Creation Preview on New Char now spins me right round baby, right round

[25/01/2013]

- Spirit Bomb will no longer double-hit if target is on same tile with someone else
- Scouters no longer disappear on flight. Woops!
- Parrying now only happens when you're facing the target who's hitting you
- Fixed the transformation sound effects. There should always be one now
- People with a small resolution (smaller than 1024*768) will have their icon_size lowered
- Fixed Earth DBs not giving Zeni
- SSJ4 now has the appropriate clothing (Ragz9)

[23/01/2013]

- Damage will nog be formatted in the combat log (ex: 142,353 instead of 142353)
- Stats should also be formatted
- Scouter should now properly align on Namekians and Icers
- Destructo Disc will no longer hit same target twice in same frame
- Added green clothing
- Split Forms will now periodically use Kamehameha

[22/01/2013]

- Due to popular demand, SSJ2 ATK reduced but ASPD higher
- Zoned mobs get Auras
- Added a Settings window
- Stat-panel should take in less vertical space
- Profanity filter toggle
- SSJ4 hair is now the user's haircolor

[19/01/2013]

- Split-Form
- Reduced all Trans bonuses
- Ignore list now saves properly
- Added Turban (Gludge)
- Added Afro hair (Ragz9)
- Added Scouter (Blue) (Ragz9)
- Attack Speed now shows the inversed value of 2.
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