The heat now burned your fingers.
You ignited your last torch right after the encounter with the dweller. The bruises on your chest still ached from the tribal, blood-thirsty ambush. It had been more than a quarter-day since then (half a day, maybe?), but it was hard to tell. The darkness of the dungeon made it look (and feel) nearly like another reality.
The torch was now just under 1 foot long, and the crackling flames started to hurt your sweaty, trembling fingers. You hadn't found anything to eat; no this deep into the dungeon, at least. The monk's bread-summoning abilities vanished along with his soul after he was dragged away by the goblins.
You feel a warm gust of wind coming from your left shoulder. Warm air? The dungeon had been bone-chillingly cold this entire time. What did this mean? What could be the cause of this?
As you instinctly turn to your left, a pair of ungodly red eyeballs prepare give you an explanation you'd never forget.
A big update for Deep Dungeon is coming your way, and there's nothing you can do to stop it.
I can write up a list of games for you to play so you'll be distracted and procrastinate and eventually end the project due to lack of interest.
Don't make me do it.