Yes, one right after the other! I had a pretty much free day today and I figured I'd get to steppin' on the code.
-Added Missile Turret*
-Added Explosions! Missiles and dying makes explosions.
-Added Turret/Chassis Selection. (located in menu [esc] Takes effect at next respawn.)
-Added "Team Switching" and "Tank Switching" options to game config.
-Added Textures for roads
-Added Ammo, Ammo Capacity, and ammo modifier.
-Added Drops. (Repair Kits, Ammo Caches)
-Startup Delay is back, but there is a reason for it now, unlike before. Embrace it, if you dare.
-Fixed the Info text at startup. It no longer sounds AS strange as before.
*Missile Turret: The missile turret fires much like the dual turret only a bit slower. It fires missiles that detonate on impact, causing splash damage.
Yes, you read it right folks, I finally included custom tanks setup, although, it's up to the host to determine whether it's on or off. It's on by default though.
AI enemies will still get random turrets/bases, since they can't choose their own. I'm also too lazy to group which turrets go with which chassis so, you'll still see strange setups like tri chassis and sniper turrets.
There's also drops now, so there's that. They restore 20% of whichever stat they dropped from. It boosts survival rate by a bunch. Currently, AI enemies do not recognize drops, but can still pick them up so, yeah, that's for later maybe.
Anyways, I'll stop rambling and let you get to the damned game.
Wait, one last thing!! The game completely supports multiplayer, just remember to use the Tilde (~) to fix the delay bug.
Let me know what you think! =)
Copyright © 2021 BYOND Software. All rights reserved.