Numbered Steps to Reproduce Problem:
1. Give an atom a bounding box above default. Make sure you don't have a custom step_size set.
2. Set it on the map along with another atom with a default bounding box a few tiles away.
3. Run the game and walk beside the atom with the custom bounding box.(doesn't always occurs but happens 3/4ths of the time for me)
Code Snippet (if applicable) to Reproduce Problem:
Object
icon='Objects96.dmi'
icon_state="Object"
layer = 50
density=1
pixel_x=-25
pixel_y=-32
bound_x =-25
bound_y = -32
bound_width = 87
bound_height = 96
Expected Results: Constant tile based movement
Actual Results: Tile based movement before approaching bounding box, pixel movement after approaching.
Does the problem occur:
Every time? Or how often? Often
In other games? Honestly don't know but I think so.
In other user accounts? Not sure.
On other computers? Not sure.
When does the problem NOT occur? Been occurring the majority of the time for me.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? N/A
Workarounds: None that I know of.
If you can demonstrate the pixel step actually changing though, by all means please post a demo and I'll look at it.