ID:119205
 
As I've been around on this game, people have been begging for a guide, and due to lack of administration, well good ones anyway. They haven't been getting their answers. So I'm going to try and do various guides on here.


See the table of contents below if you're looking for a specific section to this guide. Use CTRL+F, and input the number code to find the section you want.

As time goes by, this guide may be added too. So check back regularly!


Table of Contents:

Introduction (#100)

An explanation of sizes (#101)

An explanation of races (#201)

An explanation of statistics, and what they do (#301)

An explanation of gender (#401)

An explanation of skills (#501)

An explanation of transformations (#601)

An explanation of mutations (#701)










(#100)

This guide is designed to help new players get acquainted with the basic features of the game. However, it may contain information that veterans have not discovered yet, as well.

Be forewarned, in that in the interests of not spoiling players, both new and veteran alike, on certain in-game features and easter eggs, this guide only goes over the character creation process, and the basic mechanics needed to play the game effectively.

I'll leave it up to another player to design a guide for the hidden fun stuff that's been included in the game.


Now, on to the meat of this guide:

Lizard Sphere X is a rather complex game that relies on many different stats, much like a table-top roleplaying game, to determine your character's effectiveness.

Unlike many tabletop games, however, you can train your statistics up in real time through the use of the train, or meditate verb, rather then going out and fighting monsters, or other players (Though this is a very effective way of doing so, and is often recommended.).

The basic statistics, and a few advanced ones will be described below. If you want to skip to that section now, just hit CTRL+F and look for #301.

Right. So if you're new to Lizard Sphere, you're probably at the character creation screen right now, and wondering what all these attributes and statistics mean. Let's do a quick run-through of the character creation process.




Size (#101): Character size determines several things in Lizard Sphere. It determines how fast you are, how much muscle power you have (Outside of racial traits and attribute bonuses, which we'll get to later.), how much defense you have. Stuff like that. Techniques like ''Giant'' and ''Expand'' can alter your Speed, but do give you a bigger Strength and Endurance boost. This was to make up for the Different sized bodies in the Previous games.


Race (#201): There are quite a few races in Phoenix. When you first start playing, you'll have an assortment of basic races available to you.

There are actually more races then what you'll initially see, however, hidden races need to be unlocked in-game, or by an administrator.

These hidden races are typically called "rare races", or "rares", as their appearance when controlled by a player is typically an uncommon thing. Race races tend to be a bit stronger in certain fields, then basic races, but not to an overpowering level. The requirements to unlock a race are quite often hidden, ask around if you're curious about some of them.


Races determine many things about your character. Your in character personality, in some extreme cases, for instance, may be dictated to a certain extent by a race, depending on the type of server you play on. Changelings (Icers), for instance, tend to be rather evil, and controlling.

Races also determine your base statistics and what you are good at in combat, and non-combat activities. The racial description you get upon selecting a race tends to be rather accurate about it's traits, so pay attention to them!

If, for some reason, it doesn't show up automatically, you can see your basic statistics by switching to the info browser on the upper right hand of the game.

If you're not satisfied about a certain race's basic statistics, don't worry. Later on in the character creation process you'll be able to assign bonus "stat points" to boost their traits.


Certain races also have some rather unique traits that may not be mentioned. Androids, for instance, can breathe in space (As they don't have lungs.), and may be rebuilt by their creator upon death.

These traits can sometimes also translate to new menu's you have to go through during the character creation process. For instance, prior to finishing the character creation process, Aliens will have to pick three, race unique skills, that help to define their custom race.



Statistics (#301): This is the meat of the character creation process, and, in a way, part of the game. Here, you will assign bonus points to statistics. The number of bonus points you'll receive to assign is dependant on the race in question that you're playing as.


Statistics determine aspects of your character. If you're at the point where you assign statistics to your character, you're probably wondering what the hell all these numbers and words do. Well, let's go over them now:

The panel that comes up, and lets you assign points to a statistic, allows you to alter your "mods" or "modification" to your statistics.

This is an important part of the character creation process, as the higher the mod, the faster you'll gain effectiveness in that particular stat! Conversely, the lower the mod, the slower you'll gain in a statistic!


Energy: This determines the rate you gain "ki", or "energy". Energy is a skill that influences a great number of things, ranging from using ki attacks, to using powerful methods of travel or evasion, like Shunkan Ido, Flight, and Zanzoken. At much higher levels of energy, you may even be able to learn skills simply by watching an opponent perform the maneuver.

Having a large amount of energy is also typically one of several requirements to learn racial specific techniques and skills.

It is recommended to have at least 1 to 1.5 points in your energy mod, otherwise you may end up gimping yourself in the late game.


Strength: Strength is your muscle mass. It determines how powerful your character is when an attack hits an enemy. This is a very important statistic for melee centric characters.


Endurance: Endurance influences the amount of damage you take from physical attacks, such as hits in melee. A low endurance stat means that you run the risk of having a glass jaw when it comes to taking hits. This is not necessarily a bad thing however, as endurance can somewhat be mitigated by:


Speed: Speed determines the rate you move, the rate you attack, the rate you attack when zanzokening, and gives a minor bonus to your offense and defense stat when calculating the chance to hit or block an attack. All characters tend to want at least some speed.

It is possible to build a "glass cannon" build using large amounts of speed, zanzoken, and lots of offense. Though, that's just one of many stat builds that are possible.

Speed is also unique in that it is the one visible stat that cannot be trained. Your speed is what you set the mod to at creation. So be sure you're sure of how fast you want your character to be before exiting the character creation process.


Force: Force is the offensive stat for Ki. It determines how powerful all of your ki based attacks are, and how powerful certain tertiary skills like "Explosion" and "Shockwave" AOE effects are. It is an important stat for a character that plans to fight at range with Ki.


Resistance: This skill determines how well you can take damage from ki attacks. It is an important stat for those who want to be able to take hits from ki well.


Offense: This statistic determines how often you can hit someone. It is essentially a metaphysical measurement of your ability to accurately strike at someone. It is important for characters who wish to be on the offense in fights.


Defense: This statistic determines how well you can avoid, or block incoming attacks. It is essentially a metaphysical measurement of your ability to defend yourself in a fight. It is thus, obviously important to those characters that want to have a strong defense in a fight.


Intelligence: This stat is unique in that it cannot be altered save for a few, rare, and sometimes race specific means. This stat determines the rate you gain "intelligence", which is the determining factor for crafting new items.

It also determines the efficiency of the crafting process. A race with a naturally high intelligence mod will never use up as many resources as one with a low intelligence mod.

Some races are naturally "dumb". Saiyans, for example, will never be able to easily craft certain high tier items, if at all. Certain machines, such as cloning machines, or space-ships, may even be out of their reach forever, forcing them to be a bit piratical or trade with other, more intelligent races, in order to get access to higher end technology.


BP (Base, Battle Power, BPmod): This is a measurement of your character's overall "power". It is seperate from your actual stats. Rather, as you interact with the game world, you will see it rise over time. BP is one of several statistics that can determine when you might unlock rare, randomly assigned and powerful skills, or racial transformations.

There are more, hidden stats, then this. But players are encouraged to find them in-game, as they are not as integral to creating a successful character as the above-mentioned ones are.



Gender (#401): Gender has no impact on your abilities in-game. The only thing it influences is the ability to have a child with another player of the opposite gender, something that is entirely optional, and opens up the opportunity for you to start a family, or lineage.



Skills (#501): There are many skills of varying types in Phoenix. Too many to list here, in fact. They range from transformations that alter your character's basic nature, to weak to powerful ki attacks, to skills that can build items automatically for you, to attacks that can even destroy entire in-game planets if executed properly.

When a character is made, a hidden check is made to see what learnable skills he has. All races have at least some sort of skill they can naturally learn in-game, though the requirements to learn the skills, the more powerful they are.

A character may also be assigned "rare skills" as learnable skills, skills that are extremely powerful and rare. These skills will usually only be unlocked later on in a wipe, however, they can be game changers in a fight if used properly.



Transformations (#601): Being a game based on DBZ of course has many, many transformations to discover. These range from SSJ, all the way to Cell style absorption transformations, to Bojack/Garlic style physical transformations. They are often race specific, so don't think you can go SSJ as a Kaioshin or Demon!



Mutations (#701): Ah, that thing every veteran Lizard Sphere player wants, but never seems to get! Mutations are exceptionally rare racial traits that have roughly a five percent chance to be assigned to a character on character creation.

They often don't show up for entire wipes. However, when they do, they tend to shake up the entire game world, as mutations essentially boost a character to "rare race" status once the requirements to unlock the mutation are met.

Almost every race has, or will have a mutation that can be unlocked, provided the character in question lucks out and is assigned one.

However, this power comes at a price. A few racial mutations have downsides (Such as the LSSJ's mental instability.), and all mutations, along with being rare, have exceptionally difficult requirements to unlock.

A few examples of racial mutations are:


Saiyans: Some Saiyans are born with the possibility to go LSSJ, rather then SSJ. People familiar with the LSSJ in the canon should know how hilariously catastrophic this can be for people around them.


Namekians: Some Namekians are directly descended from the line that predates the near total destruction of Namek, prior to the DBZ series. They can realize this later on in a wipe, and discover that they are in fact "Ancient Namekians", a race with a rather scary amount of power, and the potential to use it either for good, or extreme evil.


Humans: Some humans have the potential to manifest a Third Eye. This mutation is unique, in that, despite it being powerful, any human can potentially manifest their Third Eye with enough hard work. People with this mutation can get it almost immediately after creating, however, giving them an edge earlier on.


Tuffles/Tsufurujins: Even technology/crafting focused races have a mutation. What it is, noone knows, since to date noone has lucked out, or managed to unlock it.


The goal of mutations is add a bit more danger, and randomness to the game-world. It also allows any player to potentially unlock one of the rare races on their own outside of the more traditional methods of unlocking hybrid or rare races.






This about covers it for the starter guide for now. I may add more information to the guide later on.


If you have any more questions concerning basic gameplay mechanics, or if you'd rather learn about advanced gameplay mechanics, feel free to ask around on OOC in-game!
wow thats epicly long.
On the child thing how do you get a child after the female becomes pregnant
I.. Know... Right? My fingers burn.
I can see why? :p