ID:119207
 
Planet Braal (Vegeta) Races:


Tsujins (Tuffles)

Decline: 20
BP Mod: .5
Final Battle Power Mod: 300
Starting BP: 1
Energy mod: 2
Strength: .5, .875, 1.53
Endurance: .5, .875, 1.53
Speed: 2.343, 1.875, 1.5
Force: 1.25, 1, .88
Resistance: 1.28, 1.6, 2
Offense: 2.25, 1.5, 1.2
Defense: 2.25, 1.5, 1.2
Regeneration: 2, 1.5, 1
Recovery: 3, 2.5 , 2
Zenkai: 1
Anger: 150%
Gravity: 1(1)
Meditation: 3
Flying: 1.5
Zanzoken: 1.5
Intelligence: 5
Potential: 4

Tsufurujins are the weakest and most frail race, particularly at the start. They are very similar to humans, though a bit weaker and a bit less skilled in martial arts learning(offense and defense). Their brains have developed beyond any other race, negating the need for physical strength. Tsufurujins have the highest intelligence mod and special technology that no other races gains access too, making them the most formidable pure technician race.






Lets be honest here, making the Saiyans (Yasai) ultra weak really isn't going to deter people from picking them, though they should still be lower on stats than the other races, lets make these guys the BP based race, here is my proposal for each:

Elite Yasai:

Decline: 30
BP Mod: 2.5
Final Battle Power Mod: 125(156 in SSJ, 312 in SSJ2, 515 in SSJ3) Reached at 1,875,000 BP
Starting BP: 400-2000
Energy mod: 1.5
Strength: 1.2, 2.1, 3.7
Endurance: 1, 1.75, 3
Speed: 1.875, 1.5, 1.2
Force: 1.5, 1.25, 1
Resistance: .8, 1, 1.25
Offense: 1.8, 1.2, .8
Defense: 1.2, .8, .534
Regeneration: 2.5, 2, 1.6
Recovery: 2, 1.6 , 1.28
Zenkai: 10
Anger: 150%
Gravity: 10(2)
Meditation: 1
Flying: 1
Zanzoken: 1.5
Intelligence: 1

This is quintessential damage dealer. The Elite is offensively savvy, a high intensity fighter that has high BP and can powerup quite well in comparison to the other saiyans, but can only tap into so much anger, due to already fighting quite angry.


















Normal Yasai:

Decline: 30
BP Mod: 2.25
Final Battle Power Mod: 112.5(141 in SSJ, 282 in SSJ2, 465 in SSJ3)
Starting BP: 50-250
Energy mod: 1.5
Strength: 1.1, 1.92, 3.37
Endurance: 1.1, 1.92, 3.37
Speed: 1.875, 1.5, 1.2
Force: 1.375, 1.1, .88
Resistance: .88, 1.1, 1.375
Offense: 1.65, 1.1, .74
Defense: 1.35, .9, .6
Regeneration: 2.5, 2, 1.6
Recovery: 1.81, 1.45 , 1.16
Zenkai: 10
Anger: 175%
Gravity: 10(2)
Meditation: 1.5
Flying: 1.5
Zanzoken: 1.5
Intelligence: 2
Potential: 1.5


Normal Saiyans are the balance between both sides. They are equal in their stat balance, and are really flexible in what you can do with their stat mods, as well as their BP/powerup/anger. They won't have any one stat that dominates or can be “whored” up to high levels, so I propose a slight intelligence increase. This will give them sort of the “middle” feel, as they will be more valuable to the elites than low class saiyans, and will allow the Saiyans to not be totally reliant on Tsufurujins. It's still low enough where they aren't capable of dominating as geniuses.

















Low Class Yasai:

Decline: 30
BP Mod: 2
Final Battle Power Mod: 100(120 in SSJ, 280 in SSJ2, 396 in SSJ3)
Starting BP: 1-5
Energy mod: 1.5
Strength: 1, 1.75, 3
Endurance: 1.2, 2.1, 3.7
Speed: 1.875, 1.5, 1.2
Force: 1.25, 1, .8
Resistance: 1, 1.25, 1.5
Offense: 1.5, 1, .66
Defense: 1.5, 1, .66
Regeneration: 2.5, 2, 1.5
Recovery: 1.8, 1.3 , .8
Zenkai: 10
Anger: 200%
Gravity: 10(2)
Meditation: 1.5
Flying: 1.5
Zanzoken: 1
Intelligence: 1
Potential: 2

The low class Saiyan is built for endurance, their hard knock life on the plains of Vegeta has made them tough and durable. Early on, they will be the whipping boy of the race due to their low BP, and will never fully match an elite Saiyan or Normal in terms of raw BP and powerup ability, but when their anger boost kicks in, they are extremely dangerous.

Why this all works? Early on, the Elites will reign supreme because of the difference in BP over the other two, and the normals will make decent fighters and also will be a bit handy in terms of technology. The Low class will be trash compared to the others, but their ability to withstand damage makes them easy to train with, and their maximum BP potential with anger will still put them on par when BP starts to even out a bit later in the game. The flip side to starting off so weak is the ability to access SSJ much earlier on.

This system makes them all equal in stats and BP, though the way they go about doing things (Power up or anger for max BP, and offense/defense based) is totally different. All are still flexible in how they can be trained, but lowies obviously lean towards tanking, and Elites lean toward damage dealing, with the Normals falling in between.

A simple mathematical formula can show how even the BP amounts will be at some point:

If all 3 gain the same amount of BP(lets say 1000), relative to their mod, this would be the breakdown of power:
Elite: 1000x2.5BPmod= 2500 BP Max anger, 2500x150% anger = 3750 total BP
Normal: 1000x2.25BPmod= 2,250 BP Max Anger, 2250x175% anger=3937.5 total BP
Low Class: 1000x2BPmod= 2000 BP Max Anger, 2000x200% anger= 4000 total BP
These differences are quite small as you can see, and will be almost a dead lock when you consider the ability to use power up, and such. It scales perfectly in FBM as well, accounting for about the same amount of difference.



Earth Races:


Earth races on the show either had limited examples(Spirit doll and Makyo) or the Humans, who were so wildly different that making a perfect match is hard, which is why I prefer to leave them balanced and very open to be customized in almost any way, because they were very flexible in what they could do.


Humans:

Decline: 30(Professional athletes tend to drop off athletically near 28-30)
BP Mod: 1
Final Battle Power Mod: 220
Starting BP: 1
Energy mod: 2.5
Strength: 1, 1.75, 3
Endurance: 1.15, 2, 3.5
Speed: 2.343, 1.875, 1.5
Force: 2, 1.6, .9
Resistance: 1.28, 1.6, 2
Offense: 3, 2, 1.34
Defense: 3, 2, 1.34
Regeneration: 1.875, 1.5, 1.2
Recovery: 3.125, 2.5 , 2
Zenkai: 1
Anger: 150%
Gravity: 1(1)
Meditation: 3
Flying: 1.75
Zanzoken: 1.75
Intelligence: 4
Potential: 4

Humans are the “base” race, They aren't physically imposing, and don't have huge physical statistics or high force, as they aren't damage dealers. They have strong resistance, as humans are strong willed and great survivors. They regenerate health at normal levels, but they are really intelligent and learn skills and techniques very well(including martial arts, offense and defense). They have really strong anger, a good meditation mod, and are the second best scientists, along with having really high potential. They start weak, but are really flexible in that they can fill any role, and are quite viable in final battle mod. Humans have both high energy and recovery, adding to their ability to learn and use a bevvy of techniques, even if the raw power behind them is a bit lower. 3rd eye makes them a lot more powerful than at first glance, but eliminates the anger boost.




Spirit Dolls:

Decline: 50
BP Mod: .8
Final Battle Power Mod: 180
Starting BP: 1
Energy mod: 3
Strength: .5, .875, 1.53
Endurance: .5, .875, 1.53
Speed: 3.125, 2.5, 2
Force: 2.5, 2, 1.6
Resistance: 1.28, 1.6, 2
Offense: 3, 2, 1.34
Defense: 3, 2, 1.34
Regeneration: 2.125, 1.7, 1.34
Recovery: 3.75, 3 , 2.4
Zenkai: 1
Anger: 150%
Gravity: 1(1)
Meditation: 4
Flying: 2
Zanzoken: 2
Intelligence: 2
Potential: 3

Spirit dolls are small and extremely frail by nature, they won't be able to trade blows with someone, but they will be outstanding at landing attacks and making people miss. They have low BP, and decent regeneration ability, but that isn't where there power lies. Spirit Dolls are generally the fastest race in the game, and have extremely high force, to go along with their ability to recover and gain energy at really high rates. They have some intelligence, but not enough to usurp humans as the main tech specialists on earth. They will be really adept at learning and mastering skills and techniques, and have the spiritual force to make ki based attacks really damaging, even with low BP.
















Makyo

Decline: 50
BP Mod: 2
Final Battle Power Mod: 275
Starting BP: 5-10
Energy mod: 2
Strength: 1.2, 2.1, 3.67
Endurance: 1.2, 2.1, 3.67
Speed:2.625, 2.1, 1.61
Force: 1.25, 1, .8
Resistance: 1.6, 2, 2.5
Offense: 2.4, 1.6, 1.28
Defense: 1.5, 1, .667
Regeneration: 2.75, 2.2, 1.76
Recovery: 1.25, 1 , .8
Zenkai: 1
Anger: 150%
Gravity: 1(1)
Meditation: 2
Flying: 1.3
Zanzoken: 1.2
Intelligence: 2
Potential: 2

Makyos are the physical fighters of earth for the most part, they have high BP and normal anger, but they don't recover energy very well, despite having nice ability to gain energy and learn new techniques. They are offensive fighters with both high strong strength and endurance, and are particularly adept at expanding. They can make decent tanks and damage dealers, and have high energy stores, but aren't particularly adept at ki based damage attacks. They make great starting villains on Earth.


















Nameks (Purantas)


Decline: 80
BP Mod: 2
Final Battle Power Mod: 250
Starting BP: 1
Energy mod: 3
Strength: .7 1.225, 2.14
Endurance: .8, 1.4., 2.45
Speed: 2.5, 2, 1.6
Force: 1.25, 1, .8
Resistance: 1, 1.5, 1.875
Offense: 2.1, 1.4, .95
Defense: 3.6, 2.4, 1.6
Regeneration: 5, 4, 3.2
Recovery: 3.5, 2.8 , 2.24
Zenkai: 0.5
Anger: 110%
Gravity: 1(1)
Meditation: 5
Flying: 3
Zanzoken: 3
Intelligence: 3
Potential: 3

Nameks are defensive characters, they are great at making people miss because of their high defense, and they have nice speed(second to Spirit Dolls) to go along with it. What really sets them apart is their ability to regenerate health at really high levels, and their high energy and recovery mods that allow for a lot of powering up. They have high BP mods for such a energy based race, but they have almost no boost from anger, due to their calm nature that gives them a lot of their focus and abilities. Nameks receive the highest meditation mod, and have high learning mods and nice potential. Nameks get 3 intelligence because they had mastered space travel long before humans did, even if they never progressed further like they could have, and this gives them some flexibility and the ability to provide for themselves as the only race on planet Namek.















Changeling (Icers)

Decline: 50
BP Mod: 1.5
Final Battle Power Mod: 260
Starting BP: 3000-5000
Energy mod: 1
Strength: .58 1, 2.14
Endurance: 2.29, 4, 7
Speed: 2.875, 2.2, 1.68
Force: 1.875, 1.5, 1.2
Resistance: 2.4, 3, 3.75
Offense: 1.35, .9, .6
Defense: .9, .6, .4
Regeneration: 1.25, 1, 0.8
Recovery: 3.75, 3 , 2.4
Zenkai: 0.5
Anger: 110%
Gravity: 30(4)
Meditation: 1
Flying: 1.5
Zanzoken: 2
Intelligence: .5
Potential: .5

Changelings will be your starting villains for the most part. They don't have high energy or force, as it seemed hard for them to learn even basic skills like sense, and their powerful blasts were a result of massive BP. They are extremely durable, having both high endurance and resistance, they are the second fastest race behind spirit dolls, and they have strong recovery while in their base form, but noticably lower during transformations.

Changelings are brutes and unskilled as warriors, leading to low offense and defense, but they are really fast and can take a beating, which makes them deadly fighters.

Their starting BP makes them the early alpha dog, especially when they gain access to transformations. They can withstand high levels of gravity, and the harshest of climates, but don't make good technicians, and it takes longer for them to master skills.











Afterlife Races


Kaio (Deity):

Decline: 100
BP Mod: 2.5
Final Battle Power Mod: 250
Starting BP: 500-1500
Energy mod: 3.5
Strength: .58 1, 1.75
Endurance: .69, 1.2, 2.1
Speed: 2.25, 1.8, 1.68
Force: 2.5, 2, 1.6
Resistance: 1.6, 2, 2.5
Offense: 1.5, 1, .667
Defense: 2.25, 1.5, 1
Regeneration: 1.875, 1.5, 1.2
Recovery: 3.25, 2.6 , 2.08
Zenkai: 1
Anger: 105%
Gravity: 10(2)
Meditation: 4.5
Flying: 4
Zanzoken: 2
Intelligence: 2
Potential: 2

Kaios are a naturally energy based race, they have the highest starting energy mod, and will learn a variety of skills and techniques to go along with formidable battle power. Kaios will function as guides and protectors of the afterlife.

They start with fairly high BP, and will have access to skills like Mystic to augment their stellar energy skills. They can make decent physical fighters, but their specialty is obviously energy.















Demons:


Decline: 100
BP Mod: 2.7
Final Battle Power Mod: 270
Starting BP: 200-1000
Energy mod: 2
Strength: 1.5 2.625, 4.59
Endurance: 1.1, 1.925, 3.36
Speed: 1.875, 1.5, 1.2
Force: 1.625, 1.3, 1.04
Resistance: .96, 1.2, 1.5
Offense: 2.25, 1.5, 1
Defense: 1.05, .7, .47
Regeneration: 3.125, 2.5, 2
Recovery: 1.5, 1.2 , .9
Zenkai: 2
Anger: 130%
Gravity: 40(3)
Meditation: 2
Flying: 2
Zanzoken: 3
Intelligence: 2
Potential: 2

Demons start out a little bit weaker in BP than their Kaio counterparts, but they gain BP a bit faster to compensate. Demons are the aggressive attacker, their demonic nature manifesting in violent physical attacks. Demons regenerate health fairly quickly, but aren't particularly adept with ki manipulation as others, having nice energy, but not much recovery.

Demons are pretty strong frontline fighters, and formidable with energy attacks(strength wise) and can take a lot of damage due to their high regeneration and strong endurance. Demons get Majin ability at some point to augment their already formidable offense, attack power, and regeneration.














Oni:


Decline: 50
BP Mod: 2.2
Final Battle Power Mod: 240
Starting BP: 2000
Energy mod: 2
Strength: 1.72 3, 5.25
Endurance: 1.72, 3, 5.25
Speed: 1.09, .875 .7
Force: 1, .8, .64
Resistance: 1.2, 1.5, 1.875
Offense: 1.05, .7, .47
Defense: 1.05, .7, .47
Regeneration: 2.5, 2, 1.6
Recovery: 1.875, 1.5 , .1.2
Zenkai: 1
Anger: 130%
Gravity: 20(2)
Meditation: 1
Flying: 1
Zanzoken: 1
Intelligence: 3.5
Potential: 2


Oni are hulking brutes, and the “helpers” in the afterlife. They have large physical stats, and recover pretty well, but really don't stand out in any other area. They have high BP mod and starting BP to help police the demons early on. They also have a strong affinity with technology and will be responsible for keeping the Afterlife full of equipment and usable items.












Demi-God


Decline: 100
BP Mod: 3
Final Battle Power Mod: 300
Starting BP: 10-20
Energy mod: 2
Strength: 2.29 4, 7
Endurance: .57, 1 1.75
Speed: 1.25, 1 .8
Force: 1.25, 1, .8
Resistance: 1, 1.25, 1.562
Offense: 1.5, 1, .66
Defense: 2.25, 1.5, 1.33
Regeneration: 2.5, 2, 1.6
Recovery: 2.5, 2 , .1.6
Zenkai: 2
Anger: 120%
Gravity: 5(3)
Meditation: 2
Flying: 2
Zanzoken: 3
Intelligence: 1
Potential: 4

DemiGods are a lot like humans in some of their stat mods, but they are clearly the result of a human/god union, due to their high BP and extremely high strength mod. They have a few drawbacks due to their arrogant nature, relying on their physical power to do all the hard work for them. Demi gods are a pure fighting type race, starting out fairly weak in comparison to their afterlife counterparts, but having a ton of potential if trained properly.





















Androids:



Decline: 150
BP Mod: 3
Final Battle Power Mod: 300
Starting BP: 500
Energy mod: 5
Strength: 1.43 2.5, 4.375
Endurance: 1.43, 2.5 4.375
Speed: 1.5, 1.2 .9
Force: 1.5, 1.2, .9
Resistance: .9, 1.2, 1.5
Offense: 1.5, 1, .66
Defense: 2.25, 1, 1.33
Regeneration: 1, .8, .64
Recovery: 1.875, 1.5 , .1.2
Zenkai: 0
Anger: 100%
Gravity: 1(5)
Meditation: 1
Flying: 10
Zanzoken: 2
Intelligence: 2.5
Potential: 0


I propose a total rework of how Androids and their BP function. Android BP should be totally static, much like cyberize BP, leaving it totally unaffected by powerup and other BP boosting techniques, but also having it sustain full BP capability no matter how much health or energy the Android has. These androids will be like Android 16, fully machine, where as cyberized humans will be like 17/18/19, partially mechanical, and partially organic. Anger/powerup etc are null and void for android as a draw back for keeping 100% of their BP no matter what their health is. The high energy mod works fine here because the androids will have near limitless energy stores, they will learn techniques extremely fast due to programming, but they will be unable to use all of that energy to augment their already formidable BP. This race makes excellent event villains.













Aliens

Decline: 30-70
BP Mod: 1.5
Final Battle Power Mod: 250
Starting BP: 100-2000
Energy mod: 1
Strength: .58 1, 1,75
Endurance: .58, 1 1.75
Speed: 1.25, 1, .8
Force: 1.25, 1, .8
Resistance: .8, 1, 1.25
Offense: 1.5, 1, .66
Defense: 1.5, 1, .66
Regeneration: 1.25, 1, .8
Recovery: 1.25, 1 , .8
Zenkai: 1-5
Anger: 150%
Gravity: 2(2-5)
Meditation: 1
Flying: 1-10
Zanzoken: 1-10
Intelligence: 2(4 with genius skill)
Potential: 2-4


Aliens have uniform stats across the board, and are totally customizable to the player with their bonus in stat points. Aliens are what you make them. Each skill point adds 10% of the starting modifier(so .1 for a medium for any stat).