Work on Burrow Bullies is down to a crawl. The core of the game and most of the icons are done, but I'm having trouble getting the motivation to build wave patterns and progressive difficulty formulas. I've got no experience in either and haven't found any useful help.
If you've got any links about designing enemy wave patterns or simple progressive difficulty formulas then please share =D.
So while I'm stuck on that game, I've been practicing with the HudGroups, Hub, and Keyboard libraries made by Forum_account. Using these I'm hoping to update Freeze Tag HideAway to a HUD interface and optimize the controls for the Flash client later this year.
Jan 6 2012, 5:58 am