Here is the new leveling system. For every kill a player gets, they player will gain 3 stat points, each stat point used on a stat will increase it by 2, with a 10% chance of increasing it by 3, at first I thought maybe 2 is too much, I should probably do 1, but it struck me as being too "difficult" what do you guys thing? 1 or 2? also each death will decrease the players stat point by 1. I know this will cause Death Voiding, that's why I will put in extreme punishments for DA, what do you guys think on both ideas? A level will be increased depending on how high the level of the player is. if you are under level 20 you will need 4 stats increased, and every 20 levels it will go up by 1 or 2 stats. So at level 40 you will need 5 or maybe 6 stats.
That's basically the basics of the new leveling system, tell me what flaws it has, whether its good, and please do tell me and ideas you guys have for the leveling system. Testing for the new leveling system will begin around the end of next week. Testing for the new combat system will begin towards the end of April.
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