ID:1243994
 
I seriously do.

http://www.mediafire.com/download.php?di29cyil4e4xj4a

Here is something I was working on recently. Was originally going to be a Roguelike, but I opted for a game closer to a castlevania/metroid game with an overhead view. I ended up dropping it because I played La-Mulana and wanted to make something as good as that, but realized I'm simply not smart enough to design a game with puzzles this intricate or complex.

It's close to being finished. All the basics are in (needs a title screen and method of introducing player to the game), and only has 3 of the 10 areas planned (though thanks to La-Mulana I realized these areas are very simple and not as good as I wanted them to be). But it's otherwise playable.


http://www.mediafire.com/download.php?6m36ux7g884v88p

This is something else I made recently too. It's a generic zombie survival game. I quit for two reasons, first was I wanted to make it pixel movement based, and got it working, but BYOND simply could not handle what I wanted, also because I realized, just surviving is boring.

It is also close to being finished. It simply needs a UI, and the map finishing. Compiling this game only requires ShadowDarkes dynamic lighting library.

http://www.mediafire.com/download.php?cr74vsbbpvsv6bk

This is what I worked on next. It's barely a game, but I wanted it to be loosely based on D&D. A small multiplayer (1-6 player) game. I will probably still work on it, but doubt I will finish it. I don't lack the technical skill to do so, just the creative skill to make an actual RPG.

http://www.mediafire.com/download.php?bb519g0d74be6nq

And then there is this. It is the closest I've ever gotten to a finished game. It's a generic MMORPG. It has almost everything it needs to be a finished game minus more content.

I've worked on this on and off for a long time now, and have stopped for now due to being unsatisfied with my ability to write. It's suppose to be generic, but every quest in the game is kill or collect something. I find this to be boring to both make, and play. I wanted it to be more.
To get this one working, you'd need deadrons quest and text handling libraries, and lummoxjrs dmifontsplus (this game is old, this ideally needs to be replaced with map text).


You can do as you will with these. I'll probably never finish them and who knows, maybe someone will be able to make some use of them.