by Bakasensei
Homing, straight, and area attack tile based projectiles!
And easy way to make projectiles in your game with 1 proc using BYOND's tile based system, so not as laggy as pixel based movement. This is useful to just use this proc instead of defining alot of stuff in objects, or the verb itself, and doesn't lag as much.

A demo to test it out on with all 3 attacks.
Normal Straight Projectile
Homing Projectile
Area Attack

And has small other features like for:
Straight/Homing: Distance(How many tiles it can travel), and Delay(Between movement).
Area: Duration(How long it lasts in seconds), and Radious(How many tiles does it spread 0=itself).