Sweet :)
I'll convert the game back to isometric when the fix is rolled out and report back on how it performs.
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Sweet :)
I'll convert the game back to isometric when the fix is rolled out and report back on how it performs. |
Taking care of those loops, and adding some simple additional optimizations, made the demo responsive where it wasn't before, and faster where it was slow before. The view code was an issue because isometric necessarily has to visit more tiles for display.