obj
FinishCharCreate
Click()
if(usr.sel && istext(usr.sel) && !usr.FIN)
usr.FIN=1
switch(alert(usr,"You sure your done this stage of character creation?","Finished?","Yes","No"))
if("Yes")
if(!usr.client || !(usr.sel && istext(usr.sel))) return
It says infinite looping is suspected, but from reading other posts I can pretty much conclude that set background=1 or world.loop_checks=0 is a bad fix for this. Still a newbie at this so try not to be too harsh :P
So where's the code causing the problem?