Castle

by Rushnut
Castle
They are coming... Defend yourself!
ID:1319867
 
Reintroduced:
* - Necromancer functionality
* - Demon functionality
* - Harpy/Archer Skeleton functionality
* - Hydra functionality

Bug fixes:
* - Spikes hitting Quakes and Gorillas
* - Catapult moving at the speed of light
* - Mobs were wrecking doors because of a small issue
* - Mobs could be hit repetedly by spikes (Was a weird one!)
* - Quakes running off to the left of the screen (Fushlang)
* - Quakes could hit Gorillas (To hilarious effect I might add)
* - Necromancers were giving ridiculous dosh due to a typo

Changes:
* - Slightly modified which line bosses move up to (Previously if a mob larger than 32x32 got up to the second turning, he'd overlap the Castle.)

Additions:
* - The game no longer reboots on reset, a largely requested feature due to the ads causing a large delay between games.
* - A primitive skin, isn't much different but it's nicer than the default. I'll work more on it after the main content of the game is completed.
* - Health bar when you hover your mouse over an enemy.

To do:
* - Bosses still aren't functional
* - Gargoyles can still attack the door when stone formed (This is going to be harder to fix than it seems)
* - Hydra is goofy as hell
* - Bosses don't hit the door at any kind of reasonable speed still
* - Wave 24 still isn't true to the original Castle