by Dan
A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
BYOND was designed for graphical games on a map, but room-based MUDs will never die! This little library lets you still build a game from scratch while taking care of the non-game stuff like savefiles and administration.
so how do we solve the visibility var problem that keeps happening when u run the library?
@BlackClaw175 this is from 2001 ..

And "visibility" was phased out use "invisibility" instead..
oh okay! that makes sense