So, do runtime errors affect a game's world.cpu levels negatively? Do they cause lag? Or any other problems OTHER than instability, and the feature that is causing errors ceasing to work properly?
Also, I ask the same question of debug mode. Does that raise world.cpu or anything else I should know about?
Thanks
ID:132744
Nov 21 2009, 12:44 am
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Dragonn wrote:
So, do runtime errors affect a game's world.cpu levels negatively? Do they cause lag? Or any other problems OTHER than instability, and the feature that is causing errors ceasing to work properly? Does it matter? This is like saying, "Okay, so my engine is on fire... but does this cause any problems other than smoke making it hard to see?" Your frickin' engine is on fire! Just fix the damn errors. |
The reference would (who'd have thought it...) provide you with a reply to your question.
This option increases the size of the .dmb, typically by about 10%. Execution of the code may also be a tiny bit slower.