ID:132770
 
In the new version of Dream Maker, when you have a lot of different instances that you want to be able to use later, setting the tag for each one isn't practical (especially for already existing projects). Also, having multiple objects with the same tag is a pain when dealing with browser windows (this is because \ref[] returns the tag if it is set, so there is no way to distinguish between objects with the same tag in the src parameter of a link in a browser window). Could the editor be made so, for example, instances which vary only by pixel_x/pixel_y/pixel_z values aren't listed (so that the list isn't filled with nudged objects), but instances which are different from the original object in any other way are?

There are a few other small map editor changes that would be nice, too. First, there could be a divider between the main map area and the panel on the side with the mini map and list of instances, so that each can be resized. Next, it would be nice if the white object box (with the Add, Fill, and Select buttons right below it) sized itself vertically so that the entire left panel of the map editor is filled - right now there can be some empty space between the 'coordinate' box with the arrow buttons and the bottom of the map editor. Finally, the grid in the 'New Instance' window needs to be sorted by variable name, or the user should be able to click the 'Name' and 'Value' headers to sort it manually (I think I've suggested this before, but can't find the post for it).
Nickr5 wrote:
Next, it would be nice if the white object box (with the Add, Fill, and Select buttons right below it) sized itself vertically so that the entire left panel of the map editor is filled - right now there can be some empty space between the 'coordinate' box with the arrow buttons and the bottom of the map editor.

Seconded. For the love of God, seconded.
You had some good ideas here, so most of them have been implemented in 456.

  • The instance editor now shows everything except pixel-offset variants.
  • The instance list now uses all the available space it can in the map editor.
  • The instance editor aphabetizes vars, and any changed vars are shown in bold.

    Sadly no draggable divider yet, but I like the idea of having one so that's something that can be revisited later. For 456 we focused mainly on fixing bugs, so the suggestions of yours that we used made up the bulk of our new features.

    Lummox JR