Event Scheduling

by Stephen001
A library to provide global and local game events management and scheduling.
ID:1335726
 
Applies to:
Status: Open

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The ability to log an event's activity can be useful in a lot of situations, especially if you're managing a project that relies heavily on the library's event scheduling functionality. To sum it up, here is a basic outline of what it would log:



Recording when an event was fired/stopped, and how long the event was running for.
Recording the event's priority.

A file of some sort(.txt, maybe?) would be created once the event scheduler is initialized at world start up and the file would be located in the game's project folder -- the file would contain the above suggestions and any other activity that should be recorded.