Welp, it's an hour 'til 5pm. I'm just going to go ahead and post the results now.

There were three entries out of the 8 contestants:

Gestalt- Higoten
Dread- Neo Berserker
Andromeda- Dark5r Sab5r

Thanks to the person's participating (whether they entered or not), as well as the moderators for keeping the thread "healthy". Without further adue..

Placing and Prizes:
1st Place-(95+76)(171) Winning 30$ Dread
2nd Place- Andromeda(unfortunately ineligible for prize due to certain factors)
3rd Place-(74+80)(154)Winning 20$ Gestalt

Prize winners get in touch with me with your paypal email addresses so I can send the prize money out to you.


In Depth Analysis: (TLDR stuff)

Out of the two judges that judged (Ease and I) We scored it like so :

Themes
1)Exploration
2)Survival
3)Advanced Technology Civilization
4)Magic(anything magic related)
5)Supernatural(Ghosts Demons,etc)
6) Base your game off of the lyrics of a song.
7)A bible verse.

Sub-themes:
Use these in combination with the major themes.

1) Unity
2) Discord
3) Realization
4) Perception
5) Chaos
6) Creation


Dread-
Dariuc Review:
Themes covered:
Exploration,Survival,Supernatural, Perception,Realization
Theme Score- 50/50
Gameplay Score- 35
Favorited +10
Overall Score- 95
I very much enjoyed playing through the game.(even though I died several times). I will go on record and say that normally, I stay away from games like this: because well- I hate creepy sh*t to put it bluntly *-_-. The beginning of the game instantly makes you wonder what it's about, and while the title is an apt description, the game does an excellent job of keeping the player wondering enough to explore and and figure out exactly what is going on. It also does an excellent job of setting the atmosphere. The hint of "what's in the darkness" always stays with you as you search for the next clue.

My only real problem with the game is that I personally couldn't see the text hints too well, but it seems like that may just have been an issue on my end as no one else really mentioned it.(hence I won't really deduct points for it)

I realize that something like this concept has already been done, but that doesn't make this game any less interesting to play, if only for the unique twist bought to it. The gameplay is rather simplistic(explore, get item, search, understand) but all in all that's fine (even though normally I'm firmly opposed to games who have no type of self defense).

This one as my favorite among the entries, it managed to combine quite a mixture of themes in an obvious way, and probably a few that I missed subtly, and keep the experience interesting until the end despite my qualms about being stalked in the dark -_-.

Ease Review:
Dread 76/110

Themes 41/50

Something about this competition really brought out the dark side in our entrants. This game is truly

terrifying, and had me more scared than any game I’ve played in months. It rang strong resonance with

the Pop-culture game Amnesia, which is in no means a bad thing. The entire game is essentially

exploration, whilst you hunt down the goal of the game. Once the goal has been realized you then have

further exploration to do. Exploring the darkest recesses of your mind, filled with the scary as frack

enemies, definitely follows the Supernatural theme strongly. Dread also ticked off a number of the subthemes, only really missing Creation, and perhaps Chaos.

Overall Gameplay 35/50

It was deeply involving, utterly terrifying, and almost faultless (I only caught one small bug, in a very

minor part of the game). The enemy A.I. seemed relatively clever, and the use of dynamic lighting was

well executed and provided a brilliant effect. There wasn’t a lot to do besides walking around/evading

enemies, but that only added to the feeling of helplessness for your character. It was a slight shame that

each death required going through the very slow intro-sequence, as it made completing and testing the

game a slight nuisance, but this is only a minor point. The sound in this game was also brilliantly suited to

the gameplay, and did nothing bar add to the mood and atmosphere. All in all, a great and horrifying

game.

Andromeda-
Dariuc Review:
Themes covered:
Exploration,Survival
Theme Score- 15/50
Gameplay Score- 45
Overall Score- 60
Don't let the overall score fool you, the game is pretty fun. It takes a bit of doing to get working playing solo-but with friends I imagine that it would easily be a hit if you could manage to get 4 people playing together.
The themes in the game are rather sparse however, pretty standard examples of exploration and survival. The gameplay itself however is quite awesome.

You have options to choose between different ships, each ship allowing the player to configure and equip different components adding for alot of replay value and variety. From there you join the game, where your goal is to become the best player. You can do this in many ways, combat, exploration-bribery (Hey who am I to judge?). It's all very impressive, however the game really failed to capture as much of the theme and contest feel as I would have liked. All in all a pretty fun game, I'd recommend you try it out.

Ease Review:
Andromeda 80/110

Themes 22/50

This game is incredible, but it largely ignores the competition’s proposed themes. It has Advanced

Technology, but not exactly what I’d call “Advanced Technology Civilization”, though some might.

Other than that it barely made a nod towards any of the other Themes of Sub-themes. This is a bit of a

shame, but these things happen sometimes when you have a concept in mind for a particular game you

want to build.

Overall Gameplay 48/50

This game is incredible. A little hard to test as it’s a totally multiplayer game and each Judge is but one

person, but with some clever thinking/effort it was possible. The start screen is incredible, with a really

polished feel: up there with AAA games from 10 years ago in my opinion. Then you get in to the game,

and it only gets better. It boasts really impressive 3D models, for both the ships and most of the space

environment. There’s no real story or plot to it, but the sandbox is great fun and filled with different ways

of winning the game. In short, get your friends together, host this game, and play it. It’s awesome.

Judge’s Favourite 10/10

Themes covered:
Dariuc Review:
Exploration,Supernatural, Perception, Realization, Magic
Theme Score- 50/50
Gameplay Score- 30
Overall Score- 80
"Things are not as black and white as they appear."
Epic.
So I'm not a fan of text based games for the most part, I tend to like visuals but I can appreciate them and this one was rather innovative and interesting to me. The basic premise of the game is simple, you follow the story of someone on a journey (a literal journey) and they end up "travelling" somewhere completely different...

The sense of exploration is very limited, but present since you are observing events through someone else's perspective. You watch as this person encounters spirits, and for lack of a better term has revelations in the form of puzzles that you the player must solve to continue. This is a game put together so that one could enjoy the ride so to speak. The story telling is pretty excellent, written in prose and often times poetry.

I found that the story would have probably worked out better if you had something to look at though(visuals instead of text). Otherwise it just seems like a bit of a distraction. (Sort of like watching matrix coding on a computer screen, unless you get used to it, it just sort of looks like letters).

Judging this title for what it is, I found the gameplay to be adequate. For a puzzle based narrative there were some improvements that would have made this game more enjoyable. For instance, mouse interaction , or actually allowing a player to roam the house freely instead of on a fixed path. Maybe the puzzles could have been less simplistic and more interactive as well. Based on that, the gameplay score suffered slightly in my opinion. The theme score however is very strong. The way of writing and the general sense of "what is this" tends to lend a particular effect to the game that makes you very curious to see how the story plays out and since the game IS the story, that's a definite plus.

Ease Review:
Gestalt 74/110

Themes 45/50

I think from now on I shall have to define a new Theme to describe certain games as; “Gestalt”. It was

hauntingly beautiful, and somehow terrifying to the core. It nailed the Sub-themes, bar perhaps Creation,

with a vast delve in to Perception and Realization.

It did not (to my reckoning) include more than the smallest tip of a hat towards Exploration or Survival.

Whilst the character explored far and wide, and died as the result of failing puzzles, the actual player had

no interaction with Exploration, nor had to attempt “Survival” as I know it in the gaming universe.

Unfortunately as I am a heathen through and through I can’t judge whether a Bible Verse was involved at

all or not, so I will ignore that sub-category. Believe it or not the entire game could be the lyrics of a song,

which is a feat in itself. It also heavily featured the Supernatural with a nice tinge of Magic.

Overall Gameplay 29/50

The Gameplay was essentially “press Enter until a puzzle appears, solve it, then resume pressing Enter”.

While still less linear than some AAA games (i.e., Final Fantasy XII), it did lack a bit of diversity and

choice. I only noticed one (very) small bug in the entire game, so for “completeness” I am very

impressed. I personally would have liked some graphics, but I know that’s purely a matter of taste, and

have not deducted any points for their lack of.

The puzzles were great; some of them entirely very clever, however, there was little gameplay besides that.

The sounds were used with great finesse and were very mood-setting and totally unintrusive. Somehow

despite any real threat of enemy, or action-based adrenaline, I was on the edge of my seat throughout. I

just wish there had been some more choice.



If you read this much thanks :P

I am not going to complain about the contest result; 2nd place, whatever. I don't care too much about the money either ($20 isn't exactly a lot of money).
BUT, I would like to know why I was disqualified.

Was it because my game wasn't thematic enough?
On the first page, you have "Advanced Technology Civilization" listed as a theme. When I emailed you my entry, I specifically said that this was my selected theme. How does flying around in a spaceship and visiting various planets not qualify for that theme?
Other Rules:
Breaking these means your game won't be eligible for winning the prize(s), you will still be ranked, however.

Games must be created from scratch/ground up. Libraries are allowed, pre-made artwork is allowed,but all other code must be created within the one week time frame.





http://www.youtube.com/watch?v=__NA6B_RlgA

Woah that's an old game! :P

Are you accusing me of repurposing the code from that game?
I will admit that there are some similarities between the two games, but I wrote Andromeda from scratch.

Race for the Stars had some terrible physics simulation that made the ships extremely difficult to fly. If you played Race for the Stars, and then played Andromeda, you'd be able to tell that there's a huge difference in that regards.

All of the interface code in Race for the Stars is DMF. There is almost no HUD-based interface code in Race for the Stars. ALL of the interface stuff in Andromeda is HUD-based, and there is zero use of DMF, besides a single map element.

The only things I used from that game was some of the art (that I painstakingly created during that GiaD).

If you would like further proof, I can send you the source code to both games.
In response to D4RK3 54B3R
There are huge simularities.
The game is named race for the stars, but within the game itself you can clearly see the word Andromeda.
The ships have the exact same names.
Some of the weapons and attachments for the ships do as well.

Graphical interface and graphic switch ups aside, code wise the game was supposed to be done within a week's time. I can understand the excellent graphics (I mean it's pretty easy to find good looking sci-fi graphics or if you are skilled, to make them.)

There's just too many likenesses between this two year old game- and the current one you submitted to the contest.In fact the two games have almost exactly the same content based on that video)
It's an ambiguous grey area-- which not only myself noticed, as such -- we both decided that while the game is good, there's a high chance that it violates the rules.
I disagree with just about every statement you've made there; Same names for the ships don't indicate that code was copied. There's no similarities between game content: Racing in spaceships vs Sandbox. There are no weapons/ship attachments that have the same name between the two games.

Would you like me to send you the source code to both games?
I'm sure you will conclude that Andromeda was not based upon Race for the Stars.
In response to D4RK3 54B3R
In this instance, no. I'm definitely not saying you copied the games. But sending me source code won't really change much. If you use one as a basis and improve the code, it's still not really "from scratch" coding. There's literally no clear way for me to judge whether you did, or did not code the game from scratch given the video comparisons.

They both feature nearly the same exact movement, game play elements and features.
Have you played Race for the Stars?
There are significant differences in gameplay elements, features, and even the movement system. To the point where the only concrete similarity is the theme.

I started Andromeda from literally zero lines of code (besides some small libraries). NOTHING from Andromeda's code came from RftS.
In response to Dariuc
Why would you let people use libraries, if you wanted the games entirely comprised of "from scratch coding"?

Furthermore you've just proved you don't care or suspect they use the same code, you care that they're similar games. Where is this stated in your rules?
In response to Doohl
@ Doohl-I didn't "prove" anything to you, and I really have no need to defend myself to you either sir.

There's plenty of reasons to want to include a lib in a game. SwapMaps, or some type of font handling system.

Porting over nearly 50% of an old game and recycling it into a new version? No.

He said he was satisfied with coming in second place. So I'm not following exactly why this is a dispute?

Finally-
all people program differently. I've seen enough of people's code to know that they all have manners. It would be nearly impossible for me to distinguish between two same fingerprints (which is why it's pointless for you to show me code in this instance)
Or placed a different way.
When I worked on Angel Falls, I could distinctly tell some of the sections that fallacy worked on by his coding style. If I was to check out one of fallacy's past games, code and all, and compare it to some of his newer work, they would be obviously different in many ways, but for the most part his coding style would be very alike.

And I'm sorry but no matter what you say- this isn't really going to be changed. Me and Ease spoke about it, at first we both noticed it seperately- then the video was found.

@ Sab5r-I'll make it entirely clear, I'm not accusing you, of anything. What I am saying is that due to the incredible likeness of both games- you got disqualified.

It's a good thing I don't live to please any of you people, I can clearly see I'd have to had changed the rules 5 times by now.
Where is it stated in the rules that "likeness of games" is grounds for disqualification?

http://puu.sh/41oAX.png
http://puu.sh/41oA0.png
http://puu.sh/41oyB.png
In response to D4RK3 54B3R
It's stated to use libs. Not whole sections of previous work, that's what the ruling is based on.

And I hate repeating myself- so I pretty much won't.

Thanks.
There goes Dariuc again, causing a scene by pulling ignorance out of his ass.
In response to Kumorii
+

Another poorly-handled contest. GG, BYOND.
Wow, i wasn't expecting winning, but it seems it was simply because D4RKE's entry was disqualified,i used 2 libraries (which being fair that's not making a game completely from scratch...) and i want to mention that a friend helped greatly on the programming part. I think the reason he was disqualified is not very convincing to be honest =/, but i'm merely a contestant and the decision is up to the judges here. Sigh-

For anyone interested i made a hub for my entry, http://www.byond.com/games/NeoBerserker/Dread

For some reason i can't link the direct download for the game(is it because i'm not a member? Not sure...), so just click on the website link and you'd be able to download the .zip from dropbox.

I'm willing to share part of the prize with D4RK3, i don't mind ofcourse.
Agreed. This competition got a poor start and was handled poorly. I'm very glad I didn't enter.

Dariuc you said "Games must be created from scratch/ground up." That's a very ambiguous statement so you clarified it with "Libraries are allowed, pre-made artwork is allowed,but all other code must be created within the one week time frame." That basically says that the only thing you're worried about being from the ground up is the code. Everything else is okay.

If you didn't want people to use designs that were made before then you should have said but you didn't and now you're punishing D4RK3 54B3R for your failure to write the rules in a way that accurately reflected how you were going to enforce them.

D4RK3 54B3R deserved his prize and you've basically left everyone with a very bitter taste. I'm totally disappointed in your judgment on this Dariuc.
In response to Zecronious
So apparently because you all dislike me I'm ignorant and incompetent? Hmm. Big news there. Too bad I really don't care.

Aside from that, I really have nothing to say to any of you.
Contrary to what you believe- it was a 50/50 decision.

The act of cheating is defined as :
cheating present participle of cheat (Verb)
Verb
Act dishonestly or unfairly in order to gain an advantage, esp. in a game or examination: "she cheats at cards".
Deceive or trick.

So I'm pulling the dictionary out of my ass now? How about "you clowns just change the situation to suit you." Fascinating. I'll alert the rest of the world that 5 people on BYOND believe they are wrong.

He purposefully used pieces of an old project to give himself a better advantage at winning, then attempted to try to pass it off as an entry.

Now if my attempts to hold a fair contest are "wrong" then I guess you guys love real poorly held contests.

You know the ones where judges just base it off of how they feel at the moment, with very loosely written rules and no real purpose-- then pitch a bitch fit when said contest never gets conducted properly.
In response to Dariuc
Dariuc, he didn't use his old project. That's what we're trying to tell you but you refuse to listen. He said he'd give you his source code to prove that he only used art from it. LIKE YOUR RULES LET HIM.

He did nothing wrong and you're being a complete jerk to everyone now too.
I'm willing to give D4RK3 prize money equivalent to what he would have gotten if he wants. (Just PM me or send an email to doohl@eterniaroleplay.com) I don't think he should have been disqualified.
In response to Doohl
Doohl wrote:
I'm willing to give D4RK3 prize money equivalent to what he would have gotten if he wants. (Just PM me or send an email to doohl@eterniaroleplay.com) I don't think he should have been disqualified.

What a great guy!
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