I'm looking for suggestions as to how to implement client-side animation of various Appearance-related values, in a manner more robust than that supported by flick(). The flick() proc could conceivably still be used for this, but the goal is to be able to specify animation of various values, possibly as a series of steps.
The reason I'm asking is I'm already considering adding several visual enhancements to Appearances for BYOND 500 or a near version, and animation would be extremely useful in conjunction with those vars, as it would already be for some things like pixel offsets. So fire up your thinking caps and have at it. Just remember KISS if possible. The simpler and more versatile the scheme, the better.
This feature is sort of the afterthought to tie those other features together. They don't depend on this, nor vice-versa, but it'd be nice to be able to roll them all out together.
Aug 9 2013, 12:44 pm