I want to discuss persistant character progression for Andromeda.
The game is currently sandbox, in that you can pretty much do whatever you want, but it's also only round based, so whatever upgrades you may have purchased or new ships or your bounty all disappear when the game round ends.
Pretty much, everyone's telling me that they're more motivated to develop their character and their ships and such than they are to win the game round.
Working towards upgrading your ship and your ship parts is simply more fun, I guess, and the current game design doesn't cater to that.
Additionally, people want me to increase the # of players per server
My take on it: If I get rid of the round based format, and just make it a sandbox game, then I could add savefiles (perhaps as a subscriber feature??) and persistant characters. Should I do this?
# of players per server is the bottleneck on both CPU and network atm. The client gui processing is literally what slows down the game the most, and while it's not a big deal if you're by yourself, it becomes a huge deal in multiplayer.
What do you guys think?
[EDIT]: Also, if I make the character progression persistant, does this mean I should do away with the randomly generated world, and make the game world persistant?
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