ID:136710
Jun 16 2002, 12:12 pm
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I really need a certain feature. I want it so that you can offset client.eye by a number of pixels, like pixel_x and pixel_y for icons. I'm trying to make a game that bypasses the tile limitations, but unless if I do this, it gets ugly with the jumping around of the camera moving once every tile, instead of smoothly. Do you understand what I'm saying?
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In response to Lummox JR
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Yep. Vars like client.pixel_x and client.pixel_y have been requested for some time now. I suspect they're on the List. Ah, good. I was thinking about requesting this myself, but that would have meant I'd first have to look up whether it was already available, and I never got around to it. It'd be pretty nifty to see arcade-style action games in BYOND! There might be some lag problems with multiplayer, but I bet single-player games would run very smoothly. And if there weren't lag problems with multiplayer, well, that'd be the berries. |
In response to Gughunter
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Actually, the game is already playable. It worked pretty well with about 4-6 people in the game. The only problem is everything is limited to ticks, so to make a fast projectile, I have to check the last movement for hitting, and then flick the explosion, which causes explosions behind the thing it hit. Oh well.
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Yep. Vars like client.pixel_x and client.pixel_y have been requested for some time now. I suspect they're on the List.
Lummox JR