current_color
icon = 'blank.dmi'
layer = 990
color_slider
layer = 990
var
color
position
f_color_selector/My_Owner
MouseUp(location, icon_x, icon_y)
My_Owner.Update(color, 2*(icon_x+(32 * position))-2, usr)
switch(color)
if("RED")
del usr.client.F_Color_Red_Mark
var/icon/I = new('selected_slider.dmi')
I.Shift(4, icon_x)
I.Shift(1, 20)
usr.client.F_Color_Red_Mark = image(I, src, layer = 8)
usr.client << usr.client.F_Color_Red_Mark
if("GREEN")
del usr.client.F_Color_Green_Mark
var/icon/I = new('selected_slider.dmi')
I.Shift(4, icon_x)
I.Shift(1, 10)
usr.client.F_Color_Green_Mark = image(I, src, layer = 8)
usr.client << usr.client.F_Color_Green_Mark
if("BLUE")
del usr.client.F_Color_Blue_Mark
var/icon/I = new('selected_slider.dmi')
I.Shift(4, icon_x)
usr.client.F_Color_Blue_Mark = image(I, src, layer = 8)
usr.client << usr.client.F_Color_Blue_Mark
return ..()
Problem description:
So I believe I just got screwed over by updating to BYOND V.500 Beta...
Now whenever I try to compile my program, I get this error:
1.0 System\1.8 Addon Libraries\Color Selection\F_Color_Code.dm:207:error: color: duplicate definition (conflicts with built-in variable)
Any ideas on what to do? Is it an easy fix or will I have to change the coding for the entire game :L
Thanks
~ Excalibur