ID:137707
Aug 10 2001, 5:56 pm
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On the map editor (text mode), when you place a turf with no bgcolor over one that has one, it appears to pick up the bgcolor from the one it's replacing, much the way that a transparent or partially transparent icon will retain an image of the turf it's imposed over. This would be a very cool and useful effect for text games, if it actually translated into an effect when you run the game.
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You are right: multiple turfs are not currently handled as expected at run-time. It works for any other object type, but back before background colors in text mode, there didn't appear to be any reason to transmit information about turf underlays, so that got left out. Don't expect a fix tomorrow, but do expect a fix! |
In response to Spuzzum
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Spuzzum wrote:
LexyBitch wrote: Don't worry about speed... if not for this glitch, you wouldn't have heard about this project at all for a looooong time. |
In response to Dan
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Don't expect a fix tomorrow, but do expect a fix! No problem, as long as you don't expect an ASCII game tomorrow. :) |
In response to LexyBitch
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LexyBitch wrote:
Spuzzum wrote: Finally, I have found a spelling mistake in a post from Lexy! The word "looooong" is spelled "long". I really shouldn't point that out though, since most of my posts contain about one or two spelling mistakes each sentence. FIREking Ps. This post does not contain any spelling mistakes apon my behalf except for the correction that I have made. =) |
In response to FIREking
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FIREking wrote:
LexyBitch wrote: Are you looking for a cookie or something? |
In response to Shadowdarke
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Indeed I am!
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In response to FIREking
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Finally, I have found a spelling mistake in a post from Lexy! The word "looooong" is spelled "long". No, the word "long" is spelled "long." The word "looooong" doesn't, strictly speaking, exist... it could be taken as a slang term, or pehaps, if you're feeling whimsical, an onamotopeia (literal translation of a sound) for the way one says "long" with emphasis. Either way, it's not spelled "long." Ps. This post does not contain any spelling mistakes apon my behalf except for the correction that I have made. =) Really. |
In response to LexyBitch
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No problem, as long as you don't expect an ASCII game tomorrow. :) Oof! Maybe I better come up with a fix. I hate to hold up the advancement of ASCII games. |
In response to Dan
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Dan wrote:
No problem, as long as you don't expect an ASCII game tomorrow. :) Oh, I think you misunderstood me... I just meant that I won't have an ASCII game ready for quite some time anyway. |
In response to LexyBitch
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LexyBitch wrote:
Finally, I have found a spelling mistake in a post from Lexy! The word "looooong" is spelled "long". Actually i should have said the word you were tying to say, long, is spelled long, not loooooong. Thanks for the "apon" fix, but i thought there were apon, and upon, didnt know for sure. I knew i should have worded that differently. Counting the mistakes in this post would be pointless and time consuming. FIREking |
In response to FIREking
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FIREking wrote:
LexyBitch wrote: Since we're picking each other's nits, the word "I" is capitalized, even when it appears in the middle of a sentence. |
In response to FIREking
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Actually i should have said the word you were tying to say, long, is spelled long, not loooooong. You could have said that, but you'd still be wrooooooong. I said exactly what I meant to say, and I said/typed it correctly. Counting the mistakes in this post would be pointless and time consuming. Well, it would be pointless, anyway. I only pointed out the "apon" because you asked for it. |
Ha! =P
More ASCII-graphics competition? I'd better churn out Asciiwar and Basic Roguelike World faster...!