ID:138892
 
Code:
obj/HUDS
HP
layer = 69
bigatom_mode = BIGATOM_ON // Is this even what the big_atom tag should be?
HpBar
icon = 'Health bar.dmi'
icon_state = "100"
screen_loc = "2,15"


Problem description: Basically, I'm wondering if its possible to either make big_atom work with a hud OR, if its possible to change the objects in-game size to be whatever it is...

Or do I really have to break it up into each chunk? D:
Asakuraboy wrote:
Code:
> obj/HUDS
> HP
> layer = 69
> bigatom_mode = BIGATOM_ON // Is this even what the big_atom tag should be?
> HpBar
> icon = 'Health bar.dmi'
> icon_state = "100"
> screen_loc = "2,15"
>

Problem description: Basically, I'm wondering if its possible to either make big_atom work with a hud OR, if its possible to change the objects in-game size to be whatever it is...

Or do I really have to break it up into each chunk? D:

I couldnt find a way to do this besides breaking it up into chunks... so my game has like 80+ Chunks D:
In response to XxLucifersJesterxX
To change the size of in-game objects you 'could' (I don't recommend it) use Scale()

Or you also could make the icon bigger than 32x32?
In response to Ocean King
Ocean King wrote:
To change the size of in-game objects you 'could' (I don't recommend it) use Scale()

Or you also could make the icon bigger than 32x32?

Does Scale() work properly with constantly changing icon states? I just tried it and well.. It's still midget, and the icon states don't change =[
In response to Asakuraboy
Haven't tryed but i think you need to change the size each time you change the icon_state.
If it works like that you could use cache.
In response to Ocean King
Sad face =[

Well, what did you mean when you said change the icon size? o.O
In response to Asakuraboy
When you change the icon_state Resize That State and cache it.
In response to Ocean King
Ty for the help :]