mob
var
move = 5
nu[] = /obj/
mob
verb
move()
world << "move: [usr.move]"
var/n = 0
while(n<move)
nu[n] = new /obj/clt(loc = locate(x+n,y,z))
n++
//summon "tiles" in the amount of the users move ability, attempted to assign them to array, get an error at run time.
Problem description: I'm trying to create a click-movement system where the available tiles which a character can move are visually displayed, but I can't figure out how to store the displayed tiles so i can later delete them. Trying to do this in an array