Castle

by Rushnut
Castle
They are coming... Defend yourself!
ID:1399035
 
BYOND Version:500
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 30.0.1599.69
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
On hard mode I made it to wave 18 and about 20 seconds into the wave the game freezes and in the bottom right hand corner it says "connection closed." I thought it was just a random bug that may have happened once, but I replayed on hard mode right after that, made it to wave 18, and it froze again at the precise moment it had froze last time.

Also, this was found in my dream daemon:

runtime error: Maximum recursion level reached (perhaps there is an infinite loop)
To avoid this safety check, set world.loop_checks=0.
proc name: death (/mob/monster/catapult/death)
usr: Ravisher (/mob/player)
src: the catapult (/mob/monster/catapult)
call stack:
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): death(the right (/mob/monster/escort/right))
the catapult (/mob/monster/catapult): escortDeath()
...
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the catapult (/mob/monster/catapult): escortDeath()
the lancer (/mob/ally/lancer): seek()