ID:140345
 
Code:
mob/verb
Chat(T as text)
var/spam
set hidden = 1
var/which = winget(usr, "Main.Say_Button", "is-checked")
if(which == "true")
oview(usr) << output("[usr.name]:> [T]", "Main.Say_Output")
spam++
if(spam >= 9)
world << "[usr.name] was muted for 60 seconds by: AUTO-MUTE"
usr.muted = 1
spawn(600)
world << "[usr.name] was UnMuted!"
usr.muted = 0
spawn(20)
spam--
else
world << "([usr.key])[usr.name]:> [T]"
spam++
if(spam >= 5)
world << "[usr.name] was muted for 60 seconds by: AUTO-MUTE"
usr.muted = 1
spawn(600)
world << "[usr.name] was UnMuted!"
usr.muted = 0
spawn(20)
spam--


Problem description:
OOC works, but the Say doesn't...basically, if it's ticked(true) I want it to output to "Say_Output", if not, just output to world...

Also, the auto-mute system isn't working...Please help!
Thanks!

~Hi1
Fixed the auto-muted system...I feel dumb. lol
Still can't figure out the Radio's though...
In response to Hi1
Got it working...
In response to Hi1
Sorry, I've been doing school work and really haven't played around with radio buttons much, or else I would have posted. If I may, what was your solution?