turf/Full
density = 1
layer = 99
icon = 'login.jpg'
turf/START
density = 1
layer = 999
Click()
world <<"<B><font color = blue>[usr] is making a new character"
usr.name="[html_encode(name)]"
var/name = input("","Name (No Npcs)") as text|null
usr.loc = locate(79,77,20)
turf/Load
density = 1
layer = 999
Click()
usr.LoadPlayer()
Problem description:
I updated my BYOND to the newest version (459) and made a small update for my game. Right after I compiled it the login screen was overlapping itself which made the start/load button unclickable. I deleted the .dmb and .rsc file which solved that problem but that resulted in a new problem. The login screen wasnt overlapping itself anymore but now the start and load turf are on the map and if I right click the place where they should be i can see the turfs Full and Load. If i show the map as text I am able to click the two turfs...
P.S.: sry for my bad english
Put that in your somewhere in your coding, and tell me if it fixes it.