ID:140588
 
Code:
mob
var
hairover // rgb variable
list
iconset=list("Base"=0,"Hair"=0,"Clothing"=0) //standard list\
im using


turf // turf

PRV
density = 1 /// making it dense
Base
icon = 'Base.dmi'
Click() // when you click on it it calls this
for(var/image/O in usr.client.images) // for any other images\
in your screen

del O // then delete the other images if found
var/I = image('Base.dmi', usr) // creating an image
usr.client.images += I // adding the image to your image screen
usr.iconset["Base"] = 1 // set the base select to 1


Problem description:
My bases arnt moving with the icon states, and i do have moveement states checked /= when i click on the icon on my map in character creation and move it with the arrows it cchanges direction but the feet and hands dont move (aka the 2nd and 3rd sprites w/the hands and feet)

Code:
mob
var
hairover // rgb variable
list
iconset=list("Base"=0,"Hair"=0,"Clothing"=0) //standard list\
im using


turf // turf

PRV
density = 1 /// making it dense
Base
icon = 'Base.dmi'
Click() // when you click on it it calls this
for(var/image/O in usr.client.images) // for any other images\
in your screen

del O // then delete the other images if found
var/I = image('Base.dmi', usr) // creating an image
usr.client.images += I // adding the image to your image screen
usr.iconset["Base"] = 1 // set the base select to 1


Problem description:
My bases arnt moving with the icon states, and i do have moveement states checked /= when i click on the icon on my map in character creation and move it with the arrows it cchanges direction but the feet and hands dont move (aka the 2nd and 3rd sprites w/the hands and feet)

In response to Darkjohn66
That would be because attached images don't switch to their movement animation state when their object does, which perhaps we should request to be changed for completeness.
However, in this case you it appears that you don't want to use images anyway, and are looking for overlays instead, since the graphic you're sticking on top of the object seems to be one which should be seen by everyone, rather than one player.