Code:
Problem description:
What I'm trying to do is make it so that when my char(base) goes on water it changes to a swimming state. What i have so far is
Water
icon_state = "water"
Entered(mob/M)
if(M)
M.icon_state="Swim"
.. ()
But it doesn't seem to work, I tried several other things as well and it still didn't work. If anyone could help me that would be great, thanks :D
ID:140686
Oct 12 2009, 6:57 am
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Oct 12 2009, 6:59 am
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I think you may be looking for the flick() proc.
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In response to Megelic
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Yeah that sort of works, but when i stand still the base gets out of the water.
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