area
HedgeArea
Entered(B)
world << "[B] entered"
return ..()
Exited(B)
world << "[B] exited"
return ..()
Problem description:
Hi guys. Little bit of coding is giving me a bit of a pain in the arse. This is what happens:
When I enter the area, it gives the message and it makes me enter it perfectly. Now, when I exit the area, it gives the message, then suddenly teleports the player to locate(1,1,1). I have tried making an obj exit, which works perfectly. Any ideas?
This was tested on a "blank" mob, so no overriding the Move() proc. Also tried:
area
HedgeArea
Exited(B)
world << "[B] exited"
..()
return 1
and
area
HedgeArea
Exited(B)
world << "[B] exited"
return 1
Neither worked, both same problem.
Thanks in advance