I'm working on a new Charmed game, and everything was just fine... But then I started proving it... Well, the problem is that when you take anything in the world and you add it to your Items like this:
obj
Candle
verb
Take()
set src in oview(1)
src.loc = usr
You take it normally... but once you load again your save, this appears:
runtime error: cannot append to list
proc name: Load (/mob/proc/Load)
usr: (/mob)
src: (/mob)
call stack:
(/mob): Load()
Load Game (14,16,1) (/turf/Screen/Login/Load_Game): Click(Load Game (14,16,1) (/turf/Screen/Login/Load_Game), "mapwindow.map", "icon-x=4;icon-y=3;left=1;scree...")
And then the save gets bugged, so if any of you could help me I would really appreaciate it... Thanx in advance!! ^^
(On an incidental note, 'src' is assumed if you don't specify a source and the variable isn't a local variable - so you can just write that Get() verb as loc=usr. Or even Move(usr).)