mob
MouseEntered()
for(var/mob/m)
if(m.Village=="Leaf")
flick('mouse.dmi',client.mouse_pointer_icon) //show another icon
flick("leaf",client.mouse_pointer_icon)//show leaf state
if(m.Village=="Mist")
flick('mouse.dmi',client.mouse_pointer_icon) //show another icon
flick("mist",client.mouse_pointer_icon)//show mist state
if(m.Village=="Sand")
flick('mouse.dmi',client.mouse_pointer_icon) //show another icon
flick("sand",client.mouse_pointer_icon)//show sand state
Problem description:
ok i know the code above may not even be close to what i have in mind but its all i could come up with.
Trying to make it so it tells the usr what village the person he is looking at is in
Hope i helped =)