mob
Entered(atom/movable/o)
world<<"[src] has been attempted entrance by: [o]"
if(isobj(o))
world<<"[o] was an object!"
o.trigger(src)
.=..()
Problem description:
Okay, I have a non dense object that I want to still cause damage. Therefore I've attempted in at least 20 various ways of getting it to work to no such luck >_>. Kay, why don't I receive the messages when the bullet enters the mob?